Dragon Priest intercessor

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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on relative creature level
  • Infobox entry on special defense capability
  • Infobox entry on manipulate 2 skill
  • Infobox entry on manipulate cap
Dragon Priest Intercessor
Unknown creature.jpg
Relative Level ?
Skill Cap 950 to 1300
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil No
Corporeal Yes
Construct No
Backstabbable Back Stab
Casts Spells No
Attack Range Melee
Stealthy Yes
Special Attacks Yes
Special Defenses Unknown
Located:
Manipulation
Manipulatable Yes
Skill Required 900 / Unknown
Teaching Cap Unknown


Description

A tall, male S'Kra Mur, the intercessor is swathed in grey leather armor from neck to toe. A diagonally-patterned black and white tabard over the armor is emblazoned across the left breast with a dragon. Metal bracers adorn his wrists and several elegant, single-edged swords are stored across his body. He appears in his prime and the weight of years of experience shines from within slitted eyes.

In Depth

Special Attack

Their special attack consists of between 2 - 4 rapid attacks shown as below. *NOTE* Charge from missle/pole

The intercessor slashes his blade with blinding speed!

  • A Dragon Priest intercessor chops wide at you. You block with a sleek crescent shield forged into the shape of an animite-fanged viper.

[You're solidly balanced with opponent in very strong position.]

  • A Dragon Priest intercessor sweeps low at you. You block with a sleek crescent shield forged into the shape of an animite-fanged viper.

[You're solidly balanced with opponent in excellent position.]

  • A Dragon Priest intercessor solidly balanced at you. You evade.

[You're solidly balanced with opponent in superior position.]

Loot/Gear

It is wearing some metal bracers, some grey leather armor with a diagonally-patterned black and white tabard.
It is carrying a single-edged sword.

Special Note on Boxes: With 980 in Disarm Traps ... was unable to disarm these very well i had a 45% success rate .. and most traps are fatal. Just words to the wary.

Moon Mage Vision on Release

You see a S'kra Mur man standing on a road, wearing grey leather armor covered by a diagonally-patterned black and white tabard. His wardrobe, and his apparent temperament, share the same sense of clean order. He gazes upward into the sky, taking in a craggy black spire at the end of a long ravine.

An elderly S'kra Mur woman, draped in a black cloak, approaches the man and bows hesitantly. She says with a barely contained stammer "We... received word and awaited you."

The man nods graciously, without a smile. "Trust in your work, and in the dragon, and you will be saved." He steps beyond the crone and the vision recedes.

Skill Caps (DR 3.1)

  • TM does not moved passed 1300
  • Need around 1000 ranks to hit them consistently

Skill Caps (DR 3.0)

  • Stealth hard caps at 1616
  • Weapons appear to soft cap around 1500 ranks (1534 bow only gets 2/34)
  • Shield trains well 1500+
  • Shield appraisal switched at 1220 ranks to - "If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly."

Skill Caps (DR 2.0)

  • Multi Opponent HARD caps at 791 ranks. At 790 ranks you can still (barely) learn MO from four intercessors.
  • Shield and Evasion soft cap after 1350 ranks, but can be trained to at least 1500 (partly because if you stance down, you can extend defensive caps)
  • Parry and Armor soft cap around 1340
  • Melee weapons cap lower than ranged weapons, and slow after 1150 ranks (worth noting that elder armadillos HARD cap melee weapons around this rank).
  • Ranged still training at 1510