Damaris' Lullaby (2.0)

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Damaris' Lullaby
Abbreviation: DALU
Prerequisites: Albreda's Balm, 20th circle
Minimum Prep: 13
Casting Cap: 68
Performance Type: Strings
Description: As the name implies, this enchante is a lullaby that will cause all creatures in the area to grow tired, their limbs heavy and their minds slow. With enough skill behind it, Damaris' Lullaby's lethargic allure can bestow sleep, or cause its victims to drop in a stupor. It is unfortunate that the origins of this enchante have been lost, for it has been often wondered if there is any link with the lethargy that droning teachers seem to create in students.
Example Messaging: Intro: You begin to run your hand lightly over the angle harp, sounding the opening notes of "Damaris' Lullaby". Focusing on not letting the vehemency of Elemental mana agitate your hypnotic song, you carefully weave many tenuous streams into the musical pattern to amplify it.

Verse: The soothing melody intermingles symphoniously with your magic, swimming through the air to sprinkle gently over the area like Phelim's sands.

Bridge: Your angle harp sends forth a cascade of languid tunes as you continuously pluck the vibrating strings with your tingly fingertips.

Chorus: Alluring strands of music wrought with mana swirl through the area. Heavy strumming of your angle harp gradually gives way to a darker chord being woven into the lullaby -- mirthless and conniving tones that are meant to enclose the minds of reluctant listeners within walls of impregnable unconsciousness.

Refrain: The enchante softens wistfully, inviting all to relinquish consciousness and succumb to a nepenthean slumber.

Outro: A few fleeting, soporific notes tarry in the air before your lullaby slowly dies down like the night receding at Anduwen. Since you've reached the end of the song, you stop performing the Damaris' Lullaby enchante.

Enchante Structure: Intro/Verse/Bridge/Chorus/Refrain/Verse/Bridge/Chorus/Verse/Refrain/Outro
Prep Time: Unknown
Pulse Timing: Unknown
Enchante Duration: Unknown

NOTES

  • Played LOUD this will affect everything not in the Bard's group.
  • Played QUIET this will affect only those engaged with the Bard's group.
  • If the contest is won, the enchante may cause the victim to sit or lay down, depending on the degree of success.
  • It also debuffs the following stats:
  • The stat debuff lingers for up to several minutes after the enchante has stopped, depending on how long the victim was affected.
  • You finally shrug off the fetters of the enfeebling lullaby you heard.
  • If the victim loses a contest while under the lingering effects of a previous one, it will cause them to fall asleep. The victim stays sleeping until only a few moments after the enchante is stopped regardless of the length of the lingering stat debuff.
  • Once stopped, the enchante cannot be restarted for a while.

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