Status effect

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(Redirected from Crowd Control)
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Positioning

Standing

The default position. Balance does not receive any penalties, and most actions can be completed while in this state.

Kneeling

Some actions require you to be kneeling. E.g. praying. Balance is normally capped at badly balanced while in the kneeling state, although special abilities can circumvent this.

Sitting

Some actions require you to be sitting. E.g. Making use of the Read the Ripples spell or using SUMMON ADMITTANCE. Balance is normally capped at badly balanced while in the sitting state, although special abilities can circumvent this.

Prone

Some actions require you to be prone. E.g. Movement through certain cramped places or a small hole, such as under Theren Keep. This may not be required for shorter races. Balance is normally capped at very badly balanced while in the prone state, although special abilities can circumvent this.

Health

Bleeding

This state means that are losing blood through an open wound, which results in a loss of vitality over time.

Stealth

Hidden

You are in a mundane stealth mode. Many stealthy actions require this state or are heavily improved by it. See Stealth skill for details.

Invisible

A magical version of stealth that acts as a modifier to most mundane stealth actions and allows stealthy movement without any skill checks or roundtime. See Invisibility for details.

Crowd Control

Crowd Control (abbreviated CC) is a term borrowed from MMORPGs that refers to spells or abilities that are used to stop opponents from attacking.

They are any spell or ability that cause the stun, immobile, webbed, calmed, or unconscious state.

Disablers that target balance, fatigue, spirit are not considered Crowd Control.

Diminishing Returns

After being hit by a crowd control disabler, a PC (this does not apply to critters) will have some resistance to the effects of another for a short time after.

  • First: Normal duration. A timer starts that is 60 seconds + the duration of the CC.
  • Second: Duration of CC cut in half. The 60 second timer is reset.
  • Third and more: Duration of CC reduced to 1 second. This does not reset the CC timer.

Stunned

Being stunned completely prevents all actions. It also lowers balance and has a chance to cause a prepared spell to be lost. The balance hit can be enough to cause the prone status. Some special abilities can break out of a stun.

Immobile

Being rendered immobile completely prevents all actions. It does not have the balance hit or chance to lose a spell that a stun has, however.

Webbed

Being webbed results in not being able to move or attack. It does not prevent spell casting.

Calmed

Being calmed results in not being able to take any offensive actions. E.g. casting damaging or debilitating spells, or attacking with a weapon. It otherwise does not prevent spell casting or movement.

Sleeping

Being slept results in not being able to take any actions, and also being knocked prone. You are still able to see what is going on around you.


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