Armor:Shroud of umbral shadowskin
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| shroud of umbral shadowskin | |
|---|---|
| Look: | Beneath the tenebrous surface of the shadowskin enchantment, the rigid structure of interlocking chain links is barely perceptible. The armor appears less like forged metal and more like a tear in the visual spectrum, wrapping the wearer in a shifting, eclipsing shroud of umbral camouflage. Light strikes the surface and simply ceases to exist, swallowed by the occult darkness that clings to the suit like a second, hungry skin. |
| Type: | Chain Armor |
| Areas Covered: | chest, back, abdomen, arms, legs |
| Hindrance: | significant (10/15) / mild (6/15) for stealth |
| Protection: | very good (6/15) protection and exceptional (14/17) damage absorption for puncture attacks. high (7/15) protection and exceptional (14/17) damage absorption for slice attacks. very good (6/15) protection and exceptional (14/17) damage absorption for impact attacks. moderate (4/15) protection and very good (8/17) damage absorption for fire attacks. moderate (4/15) protection and very good (8/17) damage absorption for cold attacks. low (2/15) protection and moderate (6/17) damage absorption for electrical attacks. |
| Construction: | extremely resistant (15/18) |
| Metal: | Yes |
| Weight: | 580 stones |
| Appraised Cost: | Unknown |
| Properties: |
|
| Enchantment: | moderate (7/10) potency central (10/10) complexity very precise (7/11) precision Major (4/4) grade Bonus to proc chance |
| Flare: | Living damage (obsidian shadow) |
| Dimensions: | ? length x ? width x ? height |
| Sources: | Source is Hollow Eve Festival 454/Auction |
Stun-hider
As if sensing momentary weakness, your shadowskin surges upward in a viscous black tide, swallowing your vision and muffling the sounds of battle. You feel yourself dragged physically backward, submerged deep into the area's natural shadows as the armor fuses your silhouette with the surrounding darkness to keep you safe.
Recall
The product of an occult process, you recall that the shadowskin enchantment can be applied to any full body armor to create an eclipsing barrier that retains the protective qualities of its base while offering a consistently umbral camouflage regardless of the underlying material.
| Verb | Actions |
|---|---|
| WEAR | First Person: As you move to wear a shroud of umbral shadowskin, it surges forward against your body, expanding like living tar to envelope you in a cold, suffocating embrace before settling into a protective layer of armored darkness. |
| No messaging for second person. | |
| Third Person: As Lawlite moves to wear a shroud of umbral shadowskin, it surges forward against his body, expanding like living tar to envelope him in a cold, suffocating embrace before settling into a protective layer of armored darkness. | |
| PINCH | First Person: You brush your hand across a shroud of umbral shadowskin. Trails of residual darkness linger in the wake of your movement, painting temporary streaks of void in the air. |
| No messaging for second person. | |
| Third Person: Lawlite brushes his hand across a shroud of umbral shadowskin. Trails of residual darkness linger in the wake of his movement, painting temporary streaks of void in the air. | |
| POKE | First Person: You poke at your umbral armor's surface. Your hand sinks into the viscous darkness, which momentarily clings to you like tar before you pull it free. |
| No messaging for second person. | |
| Third Person: Lawlite pokes at his umbral armor's surface. His hand sinks into the viscous darkness, which momentarily clings to him like tar before he pulls it free. | |
| TAP | First Person: You tap your umbral armor, and the shadowskin absorbs the kinetic energy completely, producing no sound and leaving only faint, rippling concentric rings where you struck. |
| No messaging for second person. | |
| Third Person: Lawlite taps his umbral armor, and the shadowskin absorbs the kinetic energy completely, producing no sound and leaving only faint, rippling concentric rings where he struck. | |
| TAP (hidden) | First Person: You tap your umbral armor, and the shadowskin absorbs the kinetic energy completely, producing no sound and leaving only faint, rippling concentric rings where you struck. |
| No messaging for second person. | |
| Third Person: Faint, concentric rings of shadowy distortion ripple through the air, though nothing visible caused them. | |
| TICKLE | First Person: You run your fingers playfully along the ribs of your umbral armor. The shadowskin writhes and hardens in irritation, pushing your hand away with a cold, solid ridge of force. |
| No messaging for second person. | |
| Third Person: Lawlite runs his fingers playfully along the ribs of his umbral armor. The shadowskin writhes and hardens in irritation, pushing his hand away with a cold, solid ridge of force. | |
| TURN | First Person: You perform a series of agile maneuvers to test your alacrity in the shadowskin. Droplets of liquid darkness fly off the umbral armor, striking the floor with a hiss and staining it with temporary blots of void-black ink. |
| No messaging for second person. | |
| Third person messaging needed. | |
| TURN (hidden) | First Person: You perform a series of agile maneuvers to test your alacrity in the shadowskin. Droplets of liquid darkness fly off the umbral armor, striking the floor with a hiss and staining it with temporary blots of void-black ink. |
| No messaging for second person. | |
| Third Person: Droplets of liquid darkness fly out from the surrounding shadows, striking the floor with a hiss and staining it with temporary blots of void-black ink. | |
| PULL | First Person: A thick tendril of umbral matter detaches from your shadowskin, slithering across the ground like a black viper before dissolving into a dark corner of the area. |
| No messaging for second person. | |
| Third Person: A thick tendril of umbral matter detaches from Lawlite's shadowskin, slithering across the ground like a black viper before dissolving into a dark corner of the area. | |
| PULL (hidden) | First Person: A thick tendril of umbral matter detaches from your shadowskin, slithering across the ground like a black viper before dissolving into a dark corner of the area. |
| No messaging for second person. | |
| Third Person: A thick tendril of umbral matter emerges from the surrounding darkness, slithering across the ground like a black viper before dissolving into a shadowed corner. | |
| RAISE | First Person: Your shadowskin flares outward from your umbral silhouette, creating the momentary illusion of vast, jagged wings that blot out the ambient light behind you. |
| No messaging for second person. | |
| Third Person: Lawlite's shadowskin flares outward from his umbral form, creating the momentary illusion of vast, jagged wings that blot out the ambient light behind his striking Elven silhouette. | |
| PUSH | First Person: Camouflaging shadows slide across the surface of your shadowskin, ignoring gravity and defying the ambient light to remain pooled in the deepest recesses of your imposing Elothean form. |
| No messaging for second person. | |
| Third Person: Camouflaging shadows slide across the surface of Lawlite's shadowskin, ignoring gravity and defying the ambient light to remain pooled in the deepest recesses of his imposing Elothean form. | |
| PUSH (hidden) | First Person: Camouflaging shadows slide across the surface of your shadowskin, ignoring gravity and defying the ambient light to remain pooled in the deepest recesses of your imposing Elothean form. |
| No messaging for second person. | |
| Third Person: Shadows coalesce to form an imposing shade that vaguely resembles an Elothean man. After a moment of silent observation, the umbral figure slowly melts back into the gloom. | |
| REMOVE | First Person: You claw at the shadowskin covering your neck, finally forcing it to release a sliver of its grip. The darkness stretches like viscous ichor, fighting your movements and clinging desperately to your limbs until you finally rip it free. You give your shed Elven shadow one final shake, loosening its form in preparation for a well-earned rest. |
| No messaging for second person. | |
| Third Person: Lawlite claws at the shadowskin covering his neck, finally forcing it to release a sliver of its grip. The darkness stretches like viscous ichor, fighting his movements and clinging desperately to his limbs until he finally rips it free. He gives his shed Elven shadow one final shake, loosening its form in preparation for a well-earned rest. |