Amalgamated fleshreaper

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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on whether skinnable or not
  • Infobox entry on box carrying
  • Infobox entry on whether critter can be backstabbed
  • Infobox entry on spellcasting ability
  • Infobox entry on stealthyness
  • Infobox entry on skinning skill required
  • Infobox entry on maximum unarranged skin value
  • Infobox entry on maximum arranged skin value
  • Infobox entry on whether it's manipulable
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
  • Infobox entry on manipulate cap
  • Infobox entry on cursed or undead nature
  • Infobox entry on relative creature level
  • Infobox entry on special defense capability
amalgamated fleshreaper
Unknown creature.jpg
Relative Level 55-60
Skill Cap 450 to 600
Skinnable Unknown
Has Coins Yes
Has Gems Yes
Has Boxes Unknown
Evil Unknown
Corporeal Yes
Construct No
Backstabbable Unknown
Casts Spells Unknown
Attack Range Melee
Stealthy Unknown
Special Attacks Yes
Special Defenses Unknown
  • Invasion only
Skinning Details
Ranks Required Unknown
Max Value Unknown
Max Arranged Unknown
Manipulatable Unknown
Skill Required Unknown / Unknown
Teaching Cap Unknown

One of Lyras' creatures, that invaded during the war that followed the breaching of the Great Barrier.


A hideous amalgam of shattered, twisted, and fused bone, the fearsome hulk before you rises to the height of several Gor'Togs. Clearly no natural beast possesses a skeletal structure as horrific as this - with uneven limbs formed of irregular, contorted lengths of flesh-stripped bone. Its claws are incongruent and jagged, bearing the unmistakable crimson stain of dried blood. Only a Necromancer of considerable power and vileness could meld the deceased bodies of so many beasts into such a horrific construct.

In Depth

Special Attack

Uses an attack similar to Tremor.
An amalgamated fleshreaper raises the massive hulk of its body up onto one foot, slamming the other to the ground with tremendous force! The earth below begins to quake violently!
Dodge: You manage to stay on your feet, but feel rather unsteady.
Hit: You are thrown to the ground by the violent heaving of the earth!

Roundtime: 10 seconds


It is wearing nothing!
It is carrying nothing!