Y'ntrel Sechra: Difference between revisions

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{{Spell
{{Spell
|name=Y'ntrel Sechra
|name=Y'ntrel Sechra
|minprep=10
|minprep=15
|castcap=60
|castcap=100
|abbrev=YS
|abbrev=ys
|validtarget=Self
|validtarget=Self
|guild=Warrior Mage
|guild=Warrior Mage
|spellbook=Air Manipulation
|spellbook=Air Manipulation
|prereqs=[[Swirling Winds]], 20th circle
|prereqs=[[Zephyr 3.0|Zephyr]] or [[Tailwind 3.0|Tailwind]]
|slot=1
|desc=The Y'ntrel Sechra spell, developed by [[S%27Kra_Mur|S'Kra]] wind mages, creates a cushion of air between your body and the armor you are wearing. This cushion of air will flow with your movements, supporting the armor and allowing you to move more freely. The more power you use with this spell, the better the armor will flow with your movements, and the longer it will last.
|desc=The Y'ntrel Sechra spell, developed by S'Kra wind mages, creates a cushion of air between your body and the armor you are wearing. This cushion of air will flow with your movements, supporting the armor and allowing you to move more freely.
|messaging=A stiff breeze surrounds you, molding itself to your body and cushioning you against the weight of your armor.
|messaging=You gesture.
Your ''<armor>'' feel less awkward.<br />
A stiff breeze surrounds you, molding itself to your body and cushioning you against the weight of your armor.
<p>>{{com|FOCUS}} ''<armor>''<br />
|diff=advanced
You sense that your ''<armor>'' feels easier to maneuver in, which should last for about ''<#>'' roisaen.</p>
|source=standard
|spelltype=Buffing
|type=augmentation
|tier=third
|ctype=standard
|scroll=No
|target=No
|held=No
|planned=No
}}
}}

==Notes==
==2.0 Notes==
*This spell does stack. Multiple casts provide up to 32 roisaen of reduced hinderance. With heavy plate at 140 (wearing Field Plate, Great Helm and HP Handguards) and this spell active, hinderance is listed as "lightly hindered".
*This spell does stack. Multiple casts provide up to 32 roisaen of reduced hinderance. With heavy plate at 140 (wearing Field Plate, Great Helm and HP Handguards) and this spell active, hinderance is listed as "lightly hindered".



Revision as of 22:13, 21 January 2013


Wm thumb.jpgWarrior Mage Guild


Y'ntrel Sechra
Abbreviation: YS
Prerequisites: Zephyr or Tailwind
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / augmentation
Difficulty: advanced
Prep (min/max): 15 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Y'ntrel Sechra spell, developed by S'Kra wind mages, creates a cushion of air between your body and the armor you are wearing. This cushion of air will flow with your movements, supporting the armor and allowing you to move more freely.
Effect: Unknown
Example Messaging: You gesture.

A stiff breeze surrounds you, molding itself to your body and cushioning you against the weight of your armor.

Devices/Tattoos: No devices or tattoos documented.

2.0 Notes

  • This spell does stack. Multiple casts provide up to 32 roisaen of reduced hinderance. With heavy plate at 140 (wearing Field Plate, Great Helm and HP Handguards) and this spell active, hinderance is listed as "lightly hindered".
  • Also increases armor absorption.
  • The first time you cast Y'ntrel Sechra determines the power of the spell. Subsequent casts only modify the duration of the spell.
  • Although perceiving power does not reveal the presence of Y'ntrel Sechra, you may FOCUS on any affected armor piece to determine the remaining length to the spell.
  • Not castable in water.
  • Treading through too deep of water will cause YS to fail.
  • Casting YS affects only the armor you are wearing at the time of the cast. Removing any of those pieces of armor will remove YS from that piece.