Tailwind

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Wm thumb.jpgWarrior Mage Guild


Tailwind
Abbreviation: TW
Prerequisites: Air Lash or Elementalism
Signature: No
Spell Slots: 1
Mana Type: Elemental Magic
Spell Type: standard / augmentation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Tailwind spell shifts the winds to your favor, increasing your accuracy with bows and thrown weapons. It can be used while inside but its effects will be lessened due to the winds being limited by space.
Effect: +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill
Example Messaging: You gesture.

The wind begins to shift until it blows gently from behind your back.

Devices/Tattoos: Item:Pale grey goose feather fan, Item:Tiny gold arrow charm, Owl inkpot, Pale grey goose feather fan, Tiny gold arrow charm

Notes

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