Y'ntrel Sechra: Difference between revisions
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|desc=The Y'ntrel Sechra spell, developed by [[S%27Kra_Mur|S'Kra]] wind mages, creates a cushion of air between your body and the armor you are wearing. This cushion of air will flow with your movements, supporting the armor and allowing you to move more freely. The more power you use with this spell, the better the armor will flow with your movements, and the longer it will last. |
|desc=The Y'ntrel Sechra spell, developed by [[S%27Kra_Mur|S'Kra]] wind mages, creates a cushion of air between your body and the armor you are wearing. This cushion of air will flow with your movements, supporting the armor and allowing you to move more freely. The more power you use with this spell, the better the armor will flow with your movements, and the longer it will last. |
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|messaging=A stiff breeze surrounds you, molding itself to your body and cushioning you against the weight of your armor. |
|messaging=A stiff breeze surrounds you, molding itself to your body and cushioning you against the weight of your armor. |
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Your |
Your ''<armor>'' feel less awkward.<br /> |
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<p>>{{com|FOCUS}} ''<armor>''<br /> |
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Your half plate feels less awkward.<br /> |
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⚫ | |||
Your gauntlets feel less awkward. |
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<br /> |
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Your armet helm feels less awkward.<br /> |
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⚫ | |||
|spelltype=Buffing |
|spelltype=Buffing |
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|tier=third |
|tier=third |
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==Notes== |
==Notes== |
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*This spell does stack |
*This spell does stack. Multiple casts provide up to 31 roisaen of reduced hinderance. With heavy plate at 140 (wearing Field Plate, Great Helm and HP Handguards) and this spell active, hinderance is listed as "lightly hindered". |
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*The first time you cast Y'ntrel Sechra determines the power of the spell. |
*The first time you cast Y'ntrel Sechra determines the power of the spell. Subsequent casts only modify the duration of the spell. |
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*Although perceiving power does not reveal the presence of Y'ntrel Sechra, you may {{com|FOCUS}} on any affected armor piece to determine the remaining length to the spell. |
*Although perceiving power does not reveal the presence of Y'ntrel Sechra, you may {{com|FOCUS}} on any affected armor piece to determine the remaining length to the spell. |
Revision as of 02:59, 12 April 2009
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Abbreviation: | YS | |
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Prerequisites: | Swirling Winds, 20th circle | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 10 / 60 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self, Others | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Y'ntrel Sechra spell, developed by S'Kra wind mages, creates a cushion of air between your body and the armor you are wearing. This cushion of air will flow with your movements, supporting the armor and allowing you to move more freely. The more power you use with this spell, the better the armor will flow with your movements, and the longer it will last. | |
Effect: | Unknown | |
Example Messaging: | A stiff breeze surrounds you, molding itself to your body and cushioning you against the weight of your armor.
Your <armor> feel less awkward. >FOCUS <armor> | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- This spell does stack. Multiple casts provide up to 31 roisaen of reduced hinderance. With heavy plate at 140 (wearing Field Plate, Great Helm and HP Handguards) and this spell active, hinderance is listed as "lightly hindered".
- The first time you cast Y'ntrel Sechra determines the power of the spell. Subsequent casts only modify the duration of the spell.
- Although perceiving power does not reveal the presence of Y'ntrel Sechra, you may FOCUS on any affected armor piece to determine the remaining length to the spell.
- Not castable in water.
- Treading through too deep of water will cause YS to fail.