Whirlwind (ability): Difference between revisions

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{{Incomplete|Needs reqs for use}}
{{Incomplete|Needs reqs for use}}
{{GuildAbility}}
'''Whirlwind''' is a [[guild association is::Barbarian]] only combat [[page type is::ability]] which allows strikes on multiple targets within the weapon's range. With sufficient skill, Whirlwind has the ability to utilize [[Dual Wield|dual wield]]ing, making one attack with each weapon on everything within range.
The '''Whirlwind [[page type is::ability]]''' is a [[guild association is::Barbarian]] only combat [[page type is::ability]] which allows strikes on multiple targets within the weapon's range. With sufficient skill, Whirlwind has the ability to utilize [[Dual Wield|dual wield]]ing, making one attack with each weapon on everything within range.


It should be noted that there is a large defensive penalty associated with Whirlwind, making this maneuver dangerous to use at level. Many Barbarians feel that this move is intended to be a finishing move primarily, however when combined with our immobilizing Roar [[Wail of the Banshee]], or the stunning Roar [[Lash of Torment]], it can be a deadly mid-sequence attack.
It should be noted that there is a large defensive penalty associated with Whirlwind, making this maneuver dangerous to use at level. Many Barbarians feel that this move is intended to be a finishing move primarily, however when combined with our immobilizing Roar [[Wail of the Banshee]], or the stunning Roar [[Lash of Torment]], it can be a deadly mid-sequence attack.
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There is also another use for Whirlwind, to remove oneself or others from webbing, whether it is a [[Ranger]]'s web or a [[Moon Mage]]'s [[Shadow Web]].
There is also another use for Whirlwind, to remove oneself or others from webbing, whether it is a [[Ranger]]'s web or a [[Moon Mage]]'s [[Shadow Web]].


Lastly, and perhaps of most use, Whirlwind will attempt an attack on anything within range, including unseen opponents. If timed right, it can be an effective deterrent against foes with superior [[Hiding skill|hiding]] or invisibility.
Lastly, and perhaps of most use, Whirlwind will attempt an attack on anything within range, including unseen opponents. If timed right, it can be an effective deterrent against foes with superior {{skill|Hiding}} or invisibility.


===Requirements===
===Requirements===
'''Web Removal:'''<br />
'''Web Removal:'''<br />
: ?
: ?
'''One Hand Attack:'''<br >
'''One Hand Attack:'''<br />
: 350 ranks in the weapon and 30 [[Agility]] and 30 [[Reflex]]es.<br>
: 350 ranks in the weapon and [[requires agility::30]] [[Agility]] and [[requires reflex::30]] [[Reflex]]es.<br />
'''Dual Wielding Attack:'''<br />
'''Dual Wielding Attack:'''<br />
: 350 ranks in both main and offhand weapon skills, 200-303 {{skill|Offhand Weapon}} (number has not been firmly determined), and 30 [[Agility]] and 30 [[Reflex]]es.
: 350 ranks in both main and offhand weapon skills, 200-303 {{skill|Offhand Weapon}} (number has not been firmly determined), and 30 [[Agility]] and 30 [[Reflex]]es.
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Roundtime: 4 sec.<br />
Roundtime: 4 sec.<br />


{{cat|Barbarian Abilities}}{{cat|Combat}}
{{cat|Barbarian Abilities,Combat}}

Revision as of 18:33, 24 January 2009

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Needs reqs for use
  • Please see Category:Incomplete articles for more articles that are incomplete.
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on prerequisites, Infobox entry on offensive stat contest, Infobox entry on defensive stat contest
Whirlwind (ability)
Requirements: Unknown
Slot Cost: Unknown
Difficulty: Unknown
Type / Skill: Unknown / Unknown
Contest: Unknown vs. Unknown
Path: Unknown
Description: Unknown
Effect: Unknown
Messaging: Unknown


The Whirlwind ability is a Barbarian only combat ability which allows strikes on multiple targets within the weapon's range. With sufficient skill, Whirlwind has the ability to utilize dual wielding, making one attack with each weapon on everything within range.

It should be noted that there is a large defensive penalty associated with Whirlwind, making this maneuver dangerous to use at level. Many Barbarians feel that this move is intended to be a finishing move primarily, however when combined with our immobilizing Roar Wail of the Banshee, or the stunning Roar Lash of Torment, it can be a deadly mid-sequence attack.

There is also another use for Whirlwind, to remove oneself or others from webbing, whether it is a Ranger's web or a Moon Mage's Shadow Web.

Lastly, and perhaps of most use, Whirlwind will attempt an attack on anything within range, including unseen opponents. If timed right, it can be an effective deterrent against foes with superior Hiding skill or invisibility.

Requirements

Web Removal:

?

One Hand Attack:

350 ranks in the weapon and 30 Agility and 30 Reflexes.

Dual Wielding Attack:

350 ranks in both main and offhand weapon skills, 200-303 Offhand Weapon skill (number has not been firmly determined), and 30 Agility and 30 Reflexes.

One Hand Example:

Centering upon your scimitar, like the eye of a storm, you become a rapidly rotating column of death.
Your scimitar lands a very heavy hit to a red bear orc reiver's left arm!
The orc reiver is barely stunned!
Your scimitar lands a strong hit to a red bear orc reiver's right leg!
The orc reiver falls to the ground with a gutteral comment about your mother.
Your scimitar lands a strong hit to a red bear orc raider's left arm!
Your scimitar lands a very heavy hit to a red bear orc raider's chest!
The orc raider looks down with a faintly surprised expression before collapsing upon the ground.
[You're incredibly balanced]
Roundtime: 4 sec.