User:KASHNA

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Kashna

Classes and Interests I'm Devoted To Mastering

In-game I have so far become familiar with the following classes:

  • Cleric
  • Barbarian
  • Trader
  • Empath
  • Warrior Mage
  • Moon Mage

I enjoy combat most of all and aim to be as self-sufficient as possible. The Forging system has proven itself to be quite an intriguing system as well, so I have put a fair amount of effort into understanding it as comprehensively as possible, too.

My Scripting Philosophy

As I create more and more scripts, I'll provide links to them here. I build them to work as hands-free as possible, but still requiring enough interaction to assure that I'm still at the keyboard and available to interact with others if need be. I also aim to keep in mind as many potential variables as possible while keeping things as user-friendly as possible, too. As such, I always prefer to use pre-set variables when possible, but use in-script prompts when necessary.


Travel Scripts

- All possible destinations are also possible starting points.
- Handles trips across the gondola, ferry and mammoths.
- Accepts entry via command line (.Leth bank), or via prompt once the script is started.
- Accepts creature names for many of the nearby hunting areas to set destination by.
- Gives helpful prompts upon arrival at the destination when deemed useful.

Empath Scripts

- Designed for young empaths.
- Uses HW and HS exclusively.
- Assumes use of cambrinth, has options for various mana levels and kinds of cambrinth.
- Designed for young empaths.
- Heals themselves of wounds while keeping any external bleeders that they already have.
- Uses whatever cambrinth you designate, but at a specific amount of mana predetermined within the script.

Barbarian Scripts

- Designed specifically for barbarians to train expertise.

Trader Scripts

I have a few trading scripts that I would like to combine into one. Once I've done so, I will upload it.


Cleric Scripts

I've a few Cleric scripts (for gaining devotion in Crossing, for Communes, etc.)... again, once I feel they are more complete, I'll upload those as well.


General Combat Scripts

- Designed for any class to train tactics with ease.


I've created several other very comprehensive combat scripts that also include looting. While they're nearly in their final stage, I would like another few weeks before I consider them complete. Includes exp checks and looting.


Disarm & Lockpicking Script

- Unequips armor, searches a bag of your choice for boxes, grabs the box, identifies the trap, disarms the box, identifies the lock, picks it, opens it, loots it, dismantles it, and if you want, it'll harvest the traps, too... then it'll starts over from the top again - crazy comprehensive!

Forging Scripts

- Stirs the crucible, etc, to create an ingot.
- Refines the ingot if you start it with the variable "refine".
- Prompts you to verify if you want to refine when it is started with borax flux in your hands, but without the variable.
- My barbarian does Weaponsmithing, and my Trader does both Blacksmithing and Armorsmithing, so this script will work regardless of career and complete work orders from start to finish, as long as you have all required materials on hand initially... regardless of what work order is accepted, or the quantity it requires. It also provides options to use any kind of ingot (though it verifies things first, assuming use of Bronze), and has an option within it to allow for custom jobs, and prompts when things go awry.