User:KASHNA: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(Added class & scripting interests to my user page.)
(Updated personal page to include links to my new scripts.)
Line 13: Line 13:


==My Scripting Philosophy==
==My Scripting Philosophy==
As I create more and more scripts, I'll provide links to them here. I build them to work as hands-free as possible, but still requiring enough interaction to assure that I'm still at the keyboard and available to interact with others if possible. I also aim to keep in mind as many potential variables as possible while keeping things as user-friendly as possible, too. As such, I always prefer prompts to pre-set variables whenever possible, using your input (either a "YES/NOPE" prompt, or a "waitfor You nod", etc.).
As I create more and more scripts, I'll provide links to them here. I build them to work as hands-free as possible, but still requiring enough interaction to assure that I'm still at the keyboard and available to interact with others if need be. I also aim to keep in mind as many potential variables as possible while keeping things as user-friendly as possible, too. As such, I always prefer to use pre-set variables when possible, but use in-script prompts when necessary.
<hr>
<hr>
===Empath Scripts===
===Empath Scripts===
Line 26: Line 26:
<hr>
<hr>
===Barbarian Scripts===
===Barbarian Scripts===
[[Analyze *KS* (Script)]]
I have an Analyze script that I've created and will be uploading soon.
::::- Designed specifically for barbarians to train [[expertise]].
<hr>
<hr>
===Trader Scripts===
===Trader Scripts===
Line 35: Line 36:
<hr>
<hr>
===General Combat Scripts===
===General Combat Scripts===
[[Tactics *KS* (Script)]]
I've created several very comprehensive combat scripts that also include looting. While they're nearly in their final stage, I would like another few weeks before I consider them complete. Includes exp checks and looting.
::::- Designed for any class to train tactics with ease.

<br>I've created several other very comprehensive combat scripts that also include looting. While they're nearly in their final stage, I would like another few weeks before I consider them complete. Includes exp checks and looting.
<hr>
<hr>
===Disarm & Lockpicking Script===
===Disarm & Lockpicking Script===
[[Boxes *KS* (script)]]
I consider this one to be one of my masterpieces, along with the combat script above. As with many of these others, I would like to give it another month or so before I feel truly confident that it is ready for public consumption. Currently it unequips armor, searches a predetermined bag for boxes, grabs the box, identifies the trap, disarms the box, identifies the lock, picks it, opens it, loots it, dismantles it, and starts over from the top again - crazy comprehensive! Once I sit down and work out how to best make this serve more than just 1 pre-determined person... it'll go live.
::::- Unequips armor, searches a bag of your choice for boxes, grabs the box, identifies the trap, disarms the box, identifies the lock, picks it, opens it, loots it, dismantles it, and if you want, it'll harvest the traps, too... then it'll starts over from the top again - crazy comprehensive!
<hr>
<hr>
===Forging Script===
===Forging Script===
[[Pound *KS* (Script)]]
My barbarian does Weaponsmithing, and my Trader does both Blacksmithing and Armorsmithing, so I've been working on a script that will complete work orders for me from start to finish, as long as I have all required materials on hand intially... regardless of what work order is accepted, or the quantity it requires. It also provides options to use any kind of ingot (though it checks first, assuming use of Bronze), and has an option within it to allow for custom jobs, as long as there's no Work Order in progress at that particular moment in time. Once I get my hands on the three Master's workbooks, I'll release this script as well.
::::- My barbarian does Weaponsmithing, and my Trader does both Blacksmithing and Armorsmithing, so this script will work regardless of career and complete work orders from start to finish, as long as you have all required materials on hand initially... regardless of what work order is accepted, or the quantity it requires. It also provides options to use any kind of ingot (though it verifies things first, assuming use of Bronze), and has an option within it to allow for custom jobs, and prompts when things go awry.

Revision as of 22:03, 12 June 2016

Kashna

Classes and Interests I'm Devoted To Mastering

In-game I have so far become familiar with the following classes:

  • Cleric
  • Barbarian
  • Trader
  • Empath
  • Warrior Mage
  • Moon Mage

I enjoy combat most of all and aim to be as self-sufficient as possible. The Forging system has proven itself to be quite an intriguing system as well, so I have put a fair amount of effort into understanding it as comprehensively as possible, too.

My Scripting Philosophy

As I create more and more scripts, I'll provide links to them here. I build them to work as hands-free as possible, but still requiring enough interaction to assure that I'm still at the keyboard and available to interact with others if need be. I also aim to keep in mind as many potential variables as possible while keeping things as user-friendly as possible, too. As such, I always prefer to use pre-set variables when possible, but use in-script prompts when necessary.


Empath Scripts

- Designed for young empaths.
- Uses HW and HS exclusively.
- Assumes use of cambrinth, has options for various mana levels and kinds of cambrinth.
- Designed for young empaths.
- Heals themselves of wounds while keeping any external bleeders that they already have.
- Uses whatever cambrinth you designate, but at a specific amount of mana predetermined within the script.

Barbarian Scripts

Analyze *KS* (Script)

- Designed specifically for barbarians to train expertise.

Trader Scripts

I have a few trading scripts that I would like to combine into one. Once I've done so, I will upload it.


Cleric Scripts

I've a few Cleric scripts (for gaining devotion in Crossing, for Communes, etc.)... again, once I feel they are more complete, I'll upload those as well.


General Combat Scripts

Tactics *KS* (Script)

- Designed for any class to train tactics with ease.


I've created several other very comprehensive combat scripts that also include looting. While they're nearly in their final stage, I would like another few weeks before I consider them complete. Includes exp checks and looting.


Disarm & Lockpicking Script

Boxes *KS* (script)

- Unequips armor, searches a bag of your choice for boxes, grabs the box, identifies the trap, disarms the box, identifies the lock, picks it, opens it, loots it, dismantles it, and if you want, it'll harvest the traps, too... then it'll starts over from the top again - crazy comprehensive!

Forging Script

Pound *KS* (Script)

- My barbarian does Weaponsmithing, and my Trader does both Blacksmithing and Armorsmithing, so this script will work regardless of career and complete work orders from start to finish, as long as you have all required materials on hand initially... regardless of what work order is accepted, or the quantity it requires. It also provides options to use any kind of ingot (though it verifies things first, assuming use of Bronze), and has an option within it to allow for custom jobs, and prompts when things go awry.