Twohanded Edged skill: Difference between revisions

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==Guild-Specific Abilities==
==Guild-Specific Abilities==
*Barbarians can WHIRLWIND with any pole or melee weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hiding if hit by whirlwind. WHIRL can also be used on one's self or another to free the target from webbing. Requirements: 350 in the weapon skill and 32 agility.
*Barbarians can {{com|WHIRLWIND}} with any pole or melee weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hiding if hit by whirlwind. {{tt|WHIRL}} can also be used on one's self or another to free the target from webbing. Requirements: 350 in the weapon skill and 32 agility.
*Barbarians and Paladins can parry ranged weapons inside the range of the weapon they are holding.
*Barbarians and Paladins can parry ranged weapons inside the range of the weapon they are holding.


{{Cat|Weapon Skillset,Skills}}[[page type is::skill| ]]
[[Category:Weapon Skillset]]
[[Category:Skills]][[page type is::skill| ]]

Revision as of 06:19, 4 March 2010

General Information

Twohanded edged weapons are swords and axes that require two hands to use. Currently, they can be used with armworn shields, and the free hand is considered to be empty for purposes of spells which require an empty hand. Forged models are capable of inflicting more damage than any other melee weapon, and their relatively light weight has made them one of the more popular melee weapons in the game.

Prior to forging, most twohanded edged weapons were well over sixty stones, but models with bone-crushing slice are relatively easy to forge at as light as thirty-two stones.

Guild-Specific Abilities

  • Barbarians can WHIRLWIND with any pole or melee weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hiding if hit by whirlwind. WHIRL can also be used on one's self or another to free the target from webbing. Requirements: 350 in the weapon skill and 32 agility.
  • Barbarians and Paladins can parry ranged weapons inside the range of the weapon they are holding.