Thanatology skill: Difference between revisions

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{{Necro}}
{{Necro}}
'''Thanatology''' (from the Greek ''thanatos'', meaning death) is a [[guild association is::Necromancer]]-only skill and embodies a mixture of the study of death and dying, gross anatomy, and occult or demonic rites.
'''Thanatology''' (from the Greek ''thanatos'', meaning death) is the proposed central skill for [[Necromancer|Necromancers]]. It replaced the originally proposed [[Scarification]] skill. It is a guild-specific Lore skill, which they will learn at a secondary rate. It will be mechanically similar to the [[Empath]] [[Empath Healing|healing]] ability, and the circling requirement is meant to parody their [[Empathy]] requirement. In order to form a link with an unwilling living subject, the Necromancer must make a successful slicing melee attack and a Thanatology skill check that's modified by the weapon used.


==Spells and abilities that boost Thanatology==
===PRESERVE===
{{#ask:[[Boosts::Thanatology skill]]
The preservation ritual does basically what its name implies, preserves a corpse so that it will not decay at the accelerated rate species of Elanthia (that are not adventurers) seem to enjoy. A prepatory ritual for other things, the preservation ritual will make a dead body last much longer, or until skinned and searched. Utilization of this ritual requires some knowledge of first aid, and prevents the Consume Flesh and Harvest rituals.
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==Spells and abilities that decrease Thanatology==
''[[Zamidren]] Book nods slightly. "The Preserve ritual, while it does not completely stop a corpse from decaying away, will considerably lengthen the time before it does. This is particularly useful if you wish to perform other, more lengthy rituals on the corpse."''
{{#ask:[[Debuffs::Thanatology skill]]
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==History==
===[[Consume Flesh|CONSUME FLESH]]===
Thanatology replaced the originally proposed Scarification skill. Scarification was intended to be used on living creatures in combat via attacks with a knife. It was replaced with Thanatology partway through the development of the Necromancer Guild.
Requires a corpse to be present. The corpse can be PC or NPC. To heal a part on yourself, the corpse must have its corresponding part not already destroyed. The ritual will destroy the corresponding part on the corpse while healing it on the necromancer. It doesn't require the necromancer to literally eat the body part. It's a magical consumption.


==Training methods==
''Zamidren Book clasps his hands together. "The Consume ritual will properly prepare a corpse to be used in a Consumption spell. This is useful for a variety of things, but you will need to discover for yourself exactly what."''
Thanatology is essentially a combat skill and every method of learning it happens in combat in some capacity. Presently, the best and fastest means of learning Thanatology alone is by using the [[Thanatological Rituals#Dissection|Dissection ritual]] on a corpse, though a Necromancer may wish to use other combinations (such as Preserve/Harvest) depending on their training priorities and what they are presently hunting. Thanatology is unique in that it cannot be taught or learned in classes, even from other Necromancers.


The means of gaining Thanatology experience at present are:
===HARVEST===
The harvesting ritual allows a Necromancer to carve a piece of a corpse out for personal use to some diabolical end at a later point. Doing this ruins any possibility that the corpse could be skinned, but perhaps the Necromancer achieves some higher benefit from it later. Utilization of this ritual requires some knowledge of [[skinning]], and cannot be done if the corpse has been SKINned.


* Using any [[Thanatological Rituals]] on a corpse you are able to learn from. Learning ranges are much broader than for other combat skills. Many rituals also teach other skills along with Thanatology, such as [[Skinning]] or [[First Aid]].
''Pacing back and forth lightly, Zamidren Book looks at you rather intently. "With the Harvest ritual, you will be able to extract a piece of flesh that will be useful in the pursuit of knowledge. Specifically, it can be used to make fetishes."''
* The special attack of a construct created with [[Quicken the Earth]] teaches a small amount of Thanatology.
* The attacks of an arisen zombie created with [[Call From Beyond]] will teach a small amount of Thanatology as well as [[Targeted Magic]].


{{RefAl}}
===ARISE===
{{Cat|Guild skills,Survival skillset,Experience 3.0 skills,Skills,Necromancer abilities}}[[page type is::skill| ]][[guild association is::necromancer| ]]
The most time-consuming ritual in the Necromancer's arsenal, the ritual to Arise is performed just before the sorcerous magic needed to imbue a corpse with false life is enacted. The corpse in question must have already been PRESERVEd.

''Zamidren strokes his chin thoughtfully. "This is a ritual you should aim to be careful with, as people may wonder what you're doing with an undead creature following you around." He coughs. "In any case, performing this ritual will prepare the corpse of a creature to become one of the Risen.''

===FETISH===
The only ritual that is not performed on a corpse, this blasphemous ritual imbues a necrotic item that the Necromancer is holding with the power of death. It is presently unknown what uses these fetishes hold, or how many variants there are. Initial observation suggests that the item must be properly set up beforehand, and this ritual is just the final touch.

''Zamidren Book nods slightly. "With the fetish ritual, you will be able to take a piece of harvested material from a corpse and turn it into a fetish." He smiles a bit. "What exactly this does, I will leave for you to discover on your own."''

===CUT HAND===
''Zamidren Book smiles at you slightly. "Ah... a simple, but very useful one. This ritual will allow you to extract a very small amount of your own blood from your hand without doing any real damage, which can then be used in blood magic."''

{{cat|Lore Skillset, Skills, Necromancer Abilities}}

==Also See==
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Latest revision as of 07:47, 1 December 2015

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Thanatology (from the Greek thanatos, meaning death) is a Necromancer-only skill and embodies a mixture of the study of death and dying, gross anatomy, and occult or demonic rites.

Spells and abilities that boost Thanatology

Spells and abilities that decrease Thanatology

None

History

Thanatology replaced the originally proposed Scarification skill. Scarification was intended to be used on living creatures in combat via attacks with a knife. It was replaced with Thanatology partway through the development of the Necromancer Guild.

Training methods

Thanatology is essentially a combat skill and every method of learning it happens in combat in some capacity. Presently, the best and fastest means of learning Thanatology alone is by using the Dissection ritual on a corpse, though a Necromancer may wish to use other combinations (such as Preserve/Harvest) depending on their training priorities and what they are presently hunting. Thanatology is unique in that it cannot be taught or learned in classes, even from other Necromancers.

The means of gaining Thanatology experience at present are:

  • Using any Thanatological Rituals on a corpse you are able to learn from. Learning ranges are much broader than for other combat skills. Many rituals also teach other skills along with Thanatology, such as Skinning or First Aid.
  • The special attack of a construct created with Quicken the Earth teaches a small amount of Thanatology.
  • The attacks of an arisen zombie created with Call From Beyond will teach a small amount of Thanatology as well as Targeted Magic.


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