Teleport (2.0)

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Mm thumb.jpgMoon Mage Guild


Teleport
Abbreviation: TELE
Prerequisites: Circle 15, Focus Moonbeam
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 15 / 26
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: [[Valid target is::Xibar, Katamba, Yavash]]
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.
Effect: Unknown
Example Messaging: Katamba:

You gesture.
You experience a great wrenching in your gut and everything goes utterly black, but the sensation is brief. You blink and find yourself curled up on the ground at...
<Location>

A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs.

Yavash: You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant red flash. As your vision slowly returns you find yourself at...
<Location>

A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Xibar: You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant blue flash. As your vision slowly returns you find yourself at...
<Location>

A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Devices/Tattoos: No devices or tattoos documented.

Notes

If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the Astral Plane. Teleport can also be used to enter or leave the Astral Plane when cast on Grazhir shards.