Steal command

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The STEAL command is used to steal from shops and players.

Syntax

  • STEAL <item> - Will steal the indicated item from a shop.
  • STEAL <player/npc> (<coin/gem>) - Will steal from the specified player or NPC.


Usage

Using the steal command can result in various levels of success or failure. Shop and NPC stealing teaches the Stealing skill based on the level of difficulty of the item or the npc's perceptiveness.

For shop stealing, a success results in getting the item requested, whereas for PC and NPC stealing, coins or gems are stolen. The difficulty of a shop stealing attempt is based on the appraisal value of the item and its weight, although the exact formula for item difficulty is not known. Failure results in various criminal charges as part of the Justice System depending on the kind of stealing (shop, npc or pc).

A general <steal (player)> command will try and grab for gems first, if there are any available to be stolen, then try for coins if there are no gems. A clever person can protect all the coins they are carrying by having an open gem pouch full of glass pebbles. In response, someone with enough stealing skill is able to choose between coins or gems when they steal from a player. The syntax for this is <steal (player) coin> or <steal (player) gem>.

Warning

Stealing from PCs will result in being set PvP open for at least 4 hours.

>steal <player>
As you begin to reach towards <Player>, you hesitate.
[Stealing from another player signifies your willingness to engage in Player versus Player conflict, and as such will set and lock your PvP stance Open. If you're sure, perform the action again in the next fifteen seconds. If you don't understand what this means, type PROFILE HELP PVP.]
>steal <player>
[Your profile setting has been locked Open for at least the next four hours. Further player stealing will reset this timer but not message you.]
You silently work your way toward <Player>.

At the moment of your first theft two timers begin, one tracking how long you are prevented from manually changing your PvP stance, and the other counting down to your PvP stance being reverted to its former setting. Each timer begins at 4 hours, and every time you steal from another PC the timers are reset to 4 hours from that moment. However, the first timer (locked from changing PvP stance) tracks real-time whether you are logged in or not, whereas the second timer (time to your auto-revert) only tracks time logged into the game. This can result in undesirable consequences, so it's advisable to remain logged in for all four hours to prevent the timers from getting out of sync. When the second timer expires, you will be set back to your previous PvP stance and receive the notification below. It is however possible to bypass this auto-revert by logging out for a period of time (and forcing the timers to fall out of sync) so that you can manually change your PvP stance after the first timer expires, but before the second expires.

***************
Your time for being forced PvP OPEN has ended. You have been set back to GUARDED and will not be able to change it for 24 hours.
***************

Note: If you steal from another PC during the 24-hour period following your locked-open period, you will be set back to PvP OPEN for whatever remains of the original 24-hour timer. This is intended[1].