Sovereign Destiny

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Mm thumb.jpgMoon Mage Guild


Sovereign Destiny Scroll-only Spell
Abbreviation: SOD
Prerequisites: Sever Thread or Tangled Fate
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: advanced
Prep (min/max): 15 / 96
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PCs, Creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Throughout all the vast libraries kept by the Moon Mage Guild there are only a few archaic mentions of the teleologic sorcery Sovereign Destiny. Most are heavily censored and what remains is wildly contradictory, but invariably they mention "freeing the shadow" and contain an unsettling number of references to Pelag ai Aldam.

The Elemental infusion of the Pattern of Prophecy, Sovereign Destiny is an ambitious spell which seeks to free the subject's shadow from the Plane of Probability, liberating them from the forces of destiny. While the sorcery is imperfect, as the shadow will eventually reform, the implication of even this mild success is greatly encouraging to the devoted teleologic sorcerer.

The practical implication of the spell is usually limited to a mild sense of disorientation that fades as the shadow gradually reforms. However, the sudden withdrawal from the Plane of Probability is oft devastating to those gifted with foresight.

This is a battle spell, intended to be prepared quickly and cast on a single target while in battle. When used on opponents, this spell pits your mind against your enemy's will. It can be cast at other adventurers and at hostile creatures. It requires a minimum of fifteen mana streams, and can expand to a maximum of ninety-six mana streams woven into it.

To begin to be able to cast this spell, you will need to reach the rank of an experienced practitioner. By the time you have mastered this spell, you will be ranked as a distinguished savant in your abilities as a caster. It requires the Debilitation skill to cast effectively.

Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, -int./-wis./-dis., removes predictions, blocks access to Plane of Probability
Example Messaging: You gesture at a wild boar.

Color seeps from the world, leaving the area cloaked in monotone shadow except for a vivid purple glow that lingers around a wild boar as you attempt to free it. Your sorcery shreds the web of fate that surrounds a wild boar, freeing it of its destiny.

<Mage> gestures at you.
Color seeps from the world, leaving the area cloaked in monotone shadow except for a vivid purple glow that lingers around you.
An appalling tearing sensation passes reality as <mage>'s sorcery attacks the web of fate around you, wresting away your probabilistic shadow and leaving you terrifyingly free.
The threads of prophecy gripping you groan inaudibly as they are forcibly unravel from about you.
The world rapidly resaturates with color.
Roundtime: 2 sec.

Devices/Tattoos: Rectangular vellum shaded a vivid purple

Notes

In practical terms, it's a mild Int/Wis/Disc debuff that has some devastating side effects, mostly to Moon Mages.

Firstly it will end all active predictions, or spells that require the Plane of Probability to work (specifically: enlightened geometry or teleological sorcery spells, plus Seer's Sense).

Secondly it will block the casting of these spells as well as any prediction attempts for the duration.

Trying to predict while under the effects:

You reach towards the Plane of Probability, but find... nothing. While you are currently free of destiny, it too is free of you.


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