Difference between revisions of "Soul Sickness"

From elanthipedia
Jump to: navigation, search
Line 1: Line 1:
 
{{Spell
 
{{Spell
|name=Soul Sickness
 
 
|abbrev=sick
 
|abbrev=sick
|minprep=5
+
|minprep=1
|castcap=100
+
|castcap=33
|minskill=0
+
|minskill=10
 
|maxskill=600
 
|maxskill=600
 
|minduration=-
 
|minduration=-
Line 10: Line 9:
 
|guild=Cleric
 
|guild=Cleric
 
|spellbook=Spirit Manipulation
 
|spellbook=Spirit Manipulation
|prereqs=[[Centering 3.0|Centering]]
+
|prereqs=[[Centering]]
 
|slot=2
 
|slot=2
 
|desc=Soul Sickness is the most elementary spell available to aspiring spiritual warriors.  Rather than directly blast at the health of the soul, it creates a spiritual 'weight' to crush down on the victim.
 
|desc=Soul Sickness is the most elementary spell available to aspiring spiritual warriors.  Rather than directly blast at the health of the soul, it creates a spiritual 'weight' to crush down on the victim.
 +
 
|buffs=No buffs
 
|buffs=No buffs
 
|debuffs=No debuffs
 
|debuffs=No debuffs

Revision as of 05:37, 29 July 2016


Cleric thumb.jpgCleric Guild
Soul Sickness
Abbreviation: SICK
Prerequisites: Centering
Slot Cost: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Description: Soul Sickness is the most elementary spell available to aspiring spiritual warriors. Rather than directly blast at the health of the soul, it creates a spiritual 'weight' to crush down on the victim.
Effect: Immobilizes and forces kneeling.
Example Messaging: You gesture at a grass eel.

Slippery as an eel, a spiritual tendril creeps into its soul, engendering a powerful sense of indecisiveness. The grass eel takes on an ill, brooding appearance.
It drops to its knees before you.
Roundtime: 2 sec.

Backlash effect when cast on undead:
You gesture at a goblin zombie.
With no living spirit to manipulate, the spell recoils upon you!
Your skin crawls at the clammy touch of your own magic.
Roundtime: 10 sec.

Contest Type: spirit / willpower

Notes

  • Does not function against undead.
  • If cast without a valid target it will instead turn on you, causing roundtime.
  • The current theory holds that induced roundtime duration is based upon weight of success in the spirit vs willpower stat contest.