Soul Bonding: Difference between revisions

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|minprep=5
|minprep=5
|castcap=100
|castcap=100
|validtarget=creatures, others, dead
|guild=Cleric
|guild=Cleric
|spellbook=Spirit Manipulation
|spellbook=Spirit Manipulation
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If you know Soul Sickness, this spell can lock a living target's presence to an area, prohibiting their ability to move any significant distance. If they do manage to move, bits and pieces of their spirit will be left behind with the anchored spell pattern and cause great distress.
If you know Soul Sickness, this spell can lock a living target's presence to an area, prohibiting their ability to move any significant distance. If they do manage to move, bits and pieces of their spirit will be left behind with the anchored spell pattern and cause great distress.
|effect=Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection.
|messaging='''Bonding a soul'''<br />
|messaging='''Bonding a soul'''<br />
<Cleric> gestures at you.<br />
<Cleric> gestures at you.<br />
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The goblin shaman becomes encased in a spectral cocoon which soon sinks into its body, then the motes disappear into the ground one by one, its bound spirit anchored in place.<br />
The goblin shaman becomes encased in a spectral cocoon which soon sinks into its body, then the motes disappear into the ground one by one, its bound spirit anchored in place.<br />
Roundtime: 2 sec.
Roundtime: 2 sec.
|offtype=spirit
|deftype=fortitude
|sig=Yes
|sig=Yes
|diff=basic
|diff=basic
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|ctype=battle
|ctype=battle
}}
}}
Prevents advancing, retreating, and leaving the room.

Revision as of 14:06, 27 April 2013

Incomplete Article
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  • Infobox entry for illegal, Infobox entry for corrupt
Cleric thumb.jpgCleric Guild


Soul Bonding
Abbreviation: SB
Prerequisites: Vigil or Soul Sickness
Signature: Yes
Spell Slots: 1
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: creatures, others, dead
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: If you know Vigil, this spell can rejoin a dead spirit back to its body, preparing it for Resurrection and keeping it from being separated.

If you know Soul Sickness, this spell can lock a living target's presence to an area, prohibiting their ability to move any significant distance. If they do manage to move, bits and pieces of their spirit will be left behind with the anchored spell pattern and cause great distress.

Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection.
Example Messaging: Bonding a soul

<Cleric> gestures at you.
Your body is outlined by a silvery corona as your soul is bonded to it.

Offensive cast:
You gesture at a goblin shaman.
Your magic hooks the goblin shaman's soul in two points, coaxing motes of violet essence to escape through its eyes.
Conjoined by cobwebby traceries of light, the dyad of motes swings apart harmoniously around it and begins to gyrate with dizzying velocity!
The goblin shaman becomes encased in a spectral cocoon which soon sinks into its body, then the motes disappear into the ground one by one, its bound spirit anchored in place.
Roundtime: 2 sec.

Contest Type: spirit / fortitude
Devices/Tattoos: Dark silver sraeth runestone, Item:Dark silver sraeth runestone