Skeletal sailor: Difference between revisions

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Critter Name = Skeletal Sailor |
Critter Name = Skeletal Sailor |
Image File = SkeletalSailor.jpg|
Image File = SkeletalSailor.jpg|
MinCap = 210 |
MinCap = 210 |
MaxCap = |
MaxCap = |
BodyType = Biped |
BodyType = Biped |
Skinnable = No |
Skinnable = No |
Has Coins = Yes |
Has Coins = Yes |
Has Gems = Yes |
Has Gems = Yes |
Has Boxes = Yes |
Has Boxes = Yes |
Evil = Yes |
Evil = Yes |
Corporeal = No |
Corporeal = Yes |
BackStabbable = Yes|
BackStabbable = Yes |
Casts Spells = No |
Casts Spells = No |
Attack Range = Melee |
Attack Range = Melee |
Stealthy = No |
Stealthy = No |
Special = Yes |
Special = Yes |
Province=Qi|
Province = Qi |
City=Ratha|
City = Ratha |
MapList = *{{rmap|92|Undead in Ratha (92)}}
MapList = *{{rmap|92|Undead in Ratha (92)}}
}}==Description==
}}==Description==
Line 39: Line 39:
===Inventory/Loot===
===Inventory/Loot===
*a {{cloot|s|salt-stained shield}}
*a {{cloot|s|salt-stained shield}}
*a {{cloot|a|seaweed shroud}}
*a {{cloot|i|seaweed shroud}}
*a {{cloot|w|barnacle encrusted scimitar}}
*a {{cloot|w|barnacle encrusted scimitar}}
*a {{cloot|w|rusted cutlass}}
*a {{cloot|w|rusted cutlass}}

Revision as of 14:55, 28 October 2008

The path from the Reshalia Trade Road down to the lighthouse requires at least 100 ranks in Climbing skill and has several spots of roundtime.

This article has been tagged for conversion of Needs to be converted to Template:Critter. If you are the author of this page and dispute this, leave a message on the Articles for Conversion Talk page with a link to the page in question.


Warning: Creature information missing!
Skeletal Sailor
SkeletalSailor.jpg
Agi Ref Str
? ? ?
Skill Cap 210 to ?"-Unknown" can not be assigned to a declared number type with value 0.
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil / Undead Yes
Corporeal Yes
Stealth Attack Back Stab
Casts Spells No
Attack Range Melee"-melee" can not be assigned to a declared number type with value 1.
Stealthy No
Special Attacks Yes
Located:

Description

The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.

In Depth

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Information missing from Manipulation section
  • Please see Category:Incomplete articles for more articles that are incomplete.
Manipulation
Manipulatable Unknown

Special Attacks

  • The Skeletal Sailor can catch you with webbing and then take you into [Deadman's Confide, Stone Cell] beneath the lighthouse. In that cell you must disarm and pick the door to get out.
  • If the Skeletal Sailor causes a bleeding wound it will immediately become infected.

Inventory/Loot