Sentinel's Resolve (2.0): Difference between revisions

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{{Spell
{{OSpell
|name=Sentinel's Resolve
|name=Sentinel's Resolve
|minprep=6
|minprep=6
|castcap=60
|castcap=56
|abbrev=SR
|abbrev=SR
|validtarget=One person/creature.
|validtarget=One person/creature.
Line 17: Line 17:
|held=No
|held=No
}}
}}
==Restrictions==
Paladins must have a minimum [[Soul System|soul state]] to cast this spell.

==Notes==
==Notes==
* Defensive boost across the board.
* Defensive boost across the board.
* Maximum duration is 21 minutes.
* Maximum duration is 21 minutes.
{{RefAl|a=-}}

Latest revision as of 05:27, 23 January 2013

Paladin thumb.jpgPaladin Guild
Sentinel's Resolve
Abbreviation: SR
Prerequisites: 10th Circle, Courage
Minimum Prep: 6
Casting Cap: 56
Valid Spell Target: One person/creature.
Description: The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant.
Example Messaging: You gesture.
You sense a potent wave of righteousness lend its protection to you while hindering your own ability to attack.

Your sense of protection and hinderance leaves you.

Restrictions

Paladins must have a minimum soul state to cast this spell.

Notes

  • Defensive boost across the board.
  • Maximum duration is 21 minutes.

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