Sentinel's Resolve (2.0): Difference between revisions

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{{spell
{{OSpell
|name=Sentinel's Resolve
|minprep=6
|castcap=56
|abbrev=SR
|abbrev=SR
|prereqs=10th Circle, [[Courage]]
|minprep=
|castcap=
|validtarget=One person/creature.
|validtarget=One person/creature.
|guild=Paladin
|spellbook=Inspiration
|prereqs=10th Circle, [[Courage]]
|desc=The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant.
|desc=The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant.
|messaging=You gesture.<br />You sense a potent wave of righteousness lend its protection to you while hindering your own ability to attack.<br /><br />Your sense of protection and hinderance leaves you.
|notes=
|spelltype=Buffing
|tier=second
|planned=No
|scroll=No
|target=No
|held=No
}}
}}
==Restrictions==
Paladins must have a minimum [[Soul System|soul state]] to cast this spell.


==Notes==
[[Category:Inspiration Spellbook]]
* Defensive boost across the board.
[[Category:Paladin Spells]]
* Maximum duration is 21 minutes.
[[Category:Holy Magic]]
{{RefAl|a=-}}
[[Category:Buffing Spells]]

Latest revision as of 05:27, 23 January 2013

Paladin thumb.jpgPaladin Guild
Sentinel's Resolve
Abbreviation: SR
Prerequisites: 10th Circle, Courage
Minimum Prep: 6
Casting Cap: 56
Valid Spell Target: One person/creature.
Description: The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant.
Example Messaging: You gesture.
You sense a potent wave of righteousness lend its protection to you while hindering your own ability to attack.

Your sense of protection and hinderance leaves you.

Restrictions

Paladins must have a minimum soul state to cast this spell.

Notes

  • Defensive boost across the board.
  • Maximum duration is 21 minutes.

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