Rising Mists: Difference between revisions

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==Notes==
==Notes==
* Cannot be cast in a room with [[Zephyr]] unless above an unknown potency.
* Cannot be cast in a room with [[Zephyr]] unless above an unknown potency.
* A [[Zephyr]] in the area alters the description of of the fog to: "a swirling unnatural fog."
* A [[Zephyr]] in the area alters the description of the fog to: "a swirling unnatural fog."

Revision as of 23:18, 8 February 2021


Wm thumb.jpgWarrior Mage Guild


Rising Mists
Abbreviation: RM
Prerequisites: Frostbite
Signature: No
Spell Slots: 1
Mana Type: Elemental Magic
Spell Type: standard / utility, area of effect
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: The Rising Mists spell creates a dense fog that will, after a few seconds of thickening, make it easier for all in the area to hide. When used in the water it provides the same function but through slightly different means.
Effect: +Stealth skill, obscures exits
Example Messaging: A wispy, grey mist silently rises, droplet by droplet.

The faint mist thickens into a dense, unnatural fog.

Devices/Tattoos: Item:Square of fine blue-white gauze trimmed with tiny blue glass beads, Square of fine blue-white gauze trimmed with tiny blue glass beads, Twisted icethorn wand capped with a cloud turquoise

Notes

  • Cannot be cast in a room with Zephyr unless above an unknown potency.
  • A Zephyr in the area alters the description of the fog to: "a swirling unnatural fog."