Ripple (2.0): Difference between revisions

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==[[DragonRealms Policy|Policy]] Notes==
Many GMs consider using Ripple to steamroll an invasion to be misuse of this spell. Caution should be taken in those situations.<ref>[[Post:Spell path opinions~ - 10/28/2009 - 17:05:27‎]]</ref>


==Notes==
==Notes==

Revision as of 15:35, 30 March 2010


Mm thumb.jpgMoon Mage Guild


Ripple
Abbreviation: N/A
Prerequisites: Whole Displacement, 25th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / 75
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Critters, Objects
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Ripple spell will create an area of unstable teleportational energy that tends to wink creatures and items out of existance. Be warned that this is a very difficult spell to handle.
Effect: Unknown
Example Messaging: The air ripples and distorts briefly.

The air ripples as a wave of distortion shudders through the area.
As the wave pulses outwards, a fendryad is jerked into a ripple of darkness and vanishes!
As the wave floods outward, it causes a bronze coin to vanish without a trace.

The distortion in the air fades away.

Devices/Tattoos: No devices or tattoos documented.

Policy Notes

Many GMs consider using Ripple to steamroll an invasion to be misuse of this spell. Caution should be taken in those situations.[1]

Notes

  • Must be fully prepared when casting. This spell cannot be snap cast with any amount of skill.
  • Destroys anything on the ground; do not use in areas or situations where item loss may be an issue (i.e. invasions).
  • Angers Voidspawn summoned by rogue Moongates but will not make them disappear.

Also See

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