Riftal Summons: Difference between revisions

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{{Spell
{{Spell
|name=Riftal Summons
|abbrev=rs
|abbrev=rs
|minprep=30
|minprep=30

Revision as of 05:16, 1 July 2014


Mm thumb.jpgMoon Mage Guild


Riftal Summons
Abbreviation: RS
Prerequisites: Circle 100, Moongate and Seer's Sense
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: esoteric
Prep (min/max): 30 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Riftal Summons opens a temporary rift between the magician and a subject under the influence of a Seer's Sense link. While the rift exists, the subject can go through it to arrive at the location where the magician cast his spell. Due to interference from the link, the coloration of the rift is known to be... odd. However, no adverse effects have been reported. Yet.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, teleport PC to your location
Example Messaging: You gesture.

You focus your magical energies and sense a celestial rift open up near <target>.

A gaping rift of rippling <color> luminscence rips through the air in front of you, followed by a sudden blast of frigid wind.

Devices/Tattoos: Papyrus scroll (1)

Notes

  • No longer requires a Seer's Sense link in order to function, although it is easier to cast on someone when linked to them this way.
  • Locate a target in order to be able to summon them without a Seer's Sense link.
  • In either case, the target voluntarily decides whether to step through the rift or not.
  • Travel is no longer temporary as it was in previous incarnations.