Predict command

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Syntax

PREDICT is a Moon Mage exclusive verb which allows your character to predict the future for various ends.

USAGE:
The major uses of PREDICT require that you first make celestial observations. This is done by OBSERVE <object> (for PREDICT FUTURE) or STUDY SKY (for PREDICT EVENT) before you use the PREDICT command. You may optionally use the observational commands multiple times to build up a powerful prediction.

Observation Based:
PREDICT EVENT <person> - Gives the target a vision about current events on Elanthia. <person> is optional and will target yourself if not used. This command requires special training from your fellow Moon Mages before it can be used. PREDICT FUTURE <person> <skillset> - Gives the target a cryptic vision about his immediate future, which may effectively amplify or curse one of his skills. Valid options for <skillset> are Defense, Lore, Magic, Offense and Survival.

General Use:
PREDICT ANALYZE <person> - Evaluates the target's aura to determine what kind of predictions are affecting him. <person> is optional and will target yourself if not used.
PREDICT STATE <skillset|event> - Evaluates how much you have learned toward performing an observation based prediction. Valid options are Defense, Event, Lore, Magic, Offense and Survival.
PREDICT WEATHER - Predicts upcoming changes in the weather. You must be outdoors to use this ability.
PREDICT <emote> <text> - Allows you to intone a passage of your choosing. You may seperate your text into multiple lines by using a semicolon (;).

Valid emotes (optional):

   /cheerfully     /coldly         /cryptically    /darkly
   /dreamily       /drunkenly      /enigmatically  /happily
   /harshly        /hauntingly     /hesitantly     /hollowly
   /loudly         /mockingly      /morbidly       /mysteriously
   /mystifyingly   /rudely         /softly         /teasingly
   /vaguely        /venomously     /warmly         /wonderingly

"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.