Pounce ability: Difference between revisions

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==Notes==
==Notes==
:- A level 1 - it will jump you to melee with a target
* A level 1 - it will jump you to melee with a target
:- At level 100, you will also attempt to knock them down
* At level 100, you will also attempt to knock them down
:- Cooldown is approximately 2 minutes between uses, reduced by [[Instinct_skill]]
* Cooldown is approximately 2 minutes between uses, reduced by the {{skill|Instinct}}.
:- There is a stuck at melee effect on the target, ~10s
* There is a stuck at melee effect on the target, ~10s
:- High success knocks the target prone.
* High success knocks the target prone.
:- Low success knocks the target to kneeling.
* Low success knocks the target to kneeling.

Revision as of 19:28, 20 January 2023

Ranger thumb.jpgRanger Guild
Pounce
Requirements: N/A
Slot Cost: 0
Difficulty: None
Type / Skill: Unknown / -
Contest: finesse vs. Fortitude (if from hiding); Reflex if from the open
Path: Unknown
Description: Unknown
Effect: +No buffs, -No debuffs, Balance damage
Messaging: 100th Circle:

You spring towards an armored warklin, with the strength of a lion. You angle yourself to knock an armored warklin to the ground! You slam into an armored warklin, knocking it off balance!

Cooldown messaging: You're too tired from the last time you pounced on some prey.



Notes

  • A level 1 - it will jump you to melee with a target
  • At level 100, you will also attempt to knock them down
  • Cooldown is approximately 2 minutes between uses, reduced by the Instinct skill.
  • There is a stuck at melee effect on the target, ~10s
  • High success knocks the target prone.
  • Low success knocks the target to kneeling.