Post:Open up the Circle Cap - 3/18/2011 - 16:04:02: Difference between revisions

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Latest revision as of 21:34, 11 May 2014

Re: Open up the Circle Cap · on 3/18/2011 4:04:02 PM 18111
> >>Too many things in DR are circled-based -- including some combat calcs -- for this to be a practical option.

>> ::insert eyebrow raise here::

Since I have mentioned it several times over in the combat threads recently, MO calcs are a prime example. Circle/level is a crucial part of MO calcs, and one reason why MO combat can be so seemingly random and inconsistent.

This message was originally posted in Discussions with DragonRealms Staff and Players (1) \ Suggestions for DragonRealms (Overall) (8), by DR-DARTENIAN on the play.net forums.