Post:Open up the Circle Cap - 3/18/2011 - 16:04:02
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Re: Open up the Circle Cap · on 3/18/2011 4:04:02 PM | 18111 |
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> >>Too many things in DR are circled-based -- including some combat calcs -- for this to be a practical option.
>> ::insert eyebrow raise here:: Since I have mentioned it several times over in the combat threads recently, MO calcs are a prime example. Circle/level is a crucial part of MO calcs, and one reason why MO combat can be so seemingly random and inconsistent. | |
This message was originally posted in Discussions with DragonRealms Staff and Players (1) \ Suggestions for DragonRealms (Overall) (8), by DR-DARTENIAN on the play.net forums. |