Post:Necromancer Guild Release (no, not a hoax this time) - 12/12/2009 - 23:30: Difference between revisions
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Latest revision as of 15:58, 8 December 2020
Necromancer Guild Release (no, not a hoax this time) · on 12/12/2009 23:30 | 25 |
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The Necromancer Guild, or more precisely the organization of the Philosophers of the Knife, began accepting students (in all instances simultaneously) at 6 PM CST Friday the 11th of December. The quest area is open in all instances and ten fabulously intelligent puzzle-solvers found the guild, as far as I know with little to no helping of each other or from anyone. Kudos to those ten, they were all told which number they were and although I am not going to reveal them, they are quite welcome to be proud of it.
The first player to join this way did so at just about noon CST on Saturday the 12th, and the tenth did so at 12:30 AM on Sunday the 13th. In addition, three players were let in shortly after the area was open to the public as the first PC Necromancers. They were allowed in for a long history of exemplary roleplay and dedication to the guild for years and years. Beyond a short little event, they were set out on equal footing with everyone else who joined through the quest. The Necromancer Guild is releasing with 20 spells, 19 of them on preview (and will stay that way for about one week). The 20th spell, Spiteful Rebirth, can't be previewed anyway due to how it works, so it was left out. As of this post, I am going to allow posting about Necro abilities and spells and you can expect GM responses. What you may not post is anything about the join quest or location of the Necromancer Guild or any puzzles existant now or in the future. It's been a very long road for some of you. For me, it began about a year and a half ago when I agreed to take over as Lead Developer for the Necromancer Guild and promised to Solomon a release of this year. It got a little tighter than I'd have liked, but we made it and with a few weeks to spare. However, I am but one of many who deserves praise for this release, so I'm going to take a little bit to detail a few people who put in effort above and beyond. This is by no means a list of everyone who worked on the current guild.
Again, many more GMs worked on parts of it big and small, in creation, QC, eventing, at least half of staff. I'm not really going to spend any time talking about mechanics or anything in this post, there'll be plenty of time for that later. To all the rest of the hopefuls, I want to say: happy searching, and I hope you enjoy what you ultimately find! It was a labor of love for a lot of us, and despite a bit of playful sadism in the guild itself it was certainly made so that you, the players, would have fun with it. -Z | |
This message was originally posted in The Necromancers / Game Master and Official Announcements, by DR-ZEYURN on the play.net forums. |