Policy:Quests and special events: Difference between revisions

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|Awards are frequently given out at the end of quests and other events. There is no guarantee, however, that a player's participation in an event will guarantee an award. Even though a player may have contributed to the solution of a puzzle, or roleplayed well, his or her actions at those times may not be monitored. Simutronics is not required to monitor the behavior of all quest participants.
|Awards are frequently given out at the end of quests and other events. There is no guarantee, however, that a player's participation in an event will guarantee an award. Even though a player may have contributed to the solution of a puzzle, or roleplayed well, his or her actions at those times may not be monitored. Simutronics is not required to monitor the behavior of all quest participants.
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[[Policy command]]

Revision as of 13:49, 12 October 2016

Current Policy

POLICY article 13:

Quests and special events

The running of events and quests takes an enormous amount of effort for setup and execution, but can sometimes accommodate only a few players at a time. Simutronics may run the same quest more than once, to allow as many players as possible to enjoy it. Because of this, if you participate in a quest, please do not discuss the details of the puzzles with other players, because this can decrease their own enjoyment of it when their turn comes around. Also, please do not broadcast puzzle solutions or other spoilers over general means of communication, such as the ESP network, or the public Message Board topics.

Quest participants who are being disruptive, may be removed from the quest. Examples of disruptive behavior are.
• Being extremely out-of-character.
• Making disparaging comments about the quest or the people involved.
• Actively thwarting the progress of other participants.

Disruptive behavior can also be caused by players who have participated in a quest before, and therefore already know the puzzle solutions, or by players who have received the solutions from other participants, and thereby lessen the enjoyment of other players who wish to discover the solutions for themselves. Determination of what is and is not disruptive behavior, and/or removal of a quest participant, is entirely at the discretion of the GameMaster running the event.

Some quests have a limited capacity. Simutronics makes no guarantee that everyone who shows up for a quest will be able to participate. Most quests will be run again at a later date, but Simutronics makes no guarantee of the frequency of these quests, or that any particular player will be guaranteed the right to participate in any of them.

Simutronics is not required to give warning that a quest will be run. Some quests are announced ahead of time, while others are run spontaneously.

Quests have inherent dangers in them, over and above the normal dangers to your character while playing DragonRealms. This could mean the death of your character, the loss of inventory, the threat of kidnapping or capture, and many other possibilities. You do have the option of choosing not to participate in an ongoing quest, by typing ASSIST and requesting that you be removed from the quest. This must be done as soon as you are aware that there is a quest in progress. Once you have become involved, however, it is up to the GameMaster running the quest as to whether your request to be removed should be honored.

Awards are frequently given out at the end of quests and other events. There is no guarantee, however, that a player's participation in an event will guarantee an award. Even though a player may have contributed to the solution of a puzzle, or roleplayed well, his or her actions at those times may not be monitored. Simutronics is not required to monitor the behavior of all quest participants.

Policy command