Mark of Arhat (2.0)
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Abbreviation: | MOA | |
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Prerequisites: | Dragon's Breath, 40th circle | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 5 / 35 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Others, Critters | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Mark of Arhat spell is named for the founder of the first guild, Warrior Mages. Arhat was to fire magic as a mother is to child. One of his favorite spells was one of his own devising. He never named the spell and when it was found at the time of his death, the spell was named in Arhat's honor. Mark of Arhat is a form of targeted spell that does not deal damage upon impact, but afterwards as the mage harnesses mana for it. | |
Effect: | Unknown | |
Example Messaging: | Flickering embers drift from your fingertips, cascading to the ground where they land in a rough circle. Suddenly a pillar of white-hot flame bursts skyward from the embers! Stepping out of the column of flame, a majestic fiery lion shakes its burning mane, snarls, and springs toward a fendryad!
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Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Holding too much mana can cause your spell to fail:
You sense the pattern of your Mark of Arhat spell grow too powerful for your ability to hold, causing it to dissolve and ending the spell.
- Marks can be maintained from a room away. Ability to hold mark is lessened, and mana harnessed doesn't damage.
- In rare instances the lion appears as Arhat himself.
- To remove a mark, the command is RELEASE MARK. Release Mark Help for more options.
- Ignites Naphtha.