Kyssandra: Difference between revisions

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|Leadrope
|Leadrope
|20th
|6 Minutes
|Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD)
|Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD)
|6 Minutes
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|Saddle
|Saddle

Revision as of 23:29, 24 November 2019

Kyssandra Grimslate
Status Active
Race Human
Gender Female
Guild Ranger
Instance Prime


About

You see Ranger Kyssandra Grimslate of Elanthia, a Human.
She has elegant arched eyebrows, thick-lashed crystal blue eyes, a small nose and dimples. Her golden-streaked lavender hair is long and wavy, and is worn in a tousled mass of locks that tumbles over her shoulders. She has smooth skin. She is wizened.

She is wearing an ebony longbow, a wide leather war belt with an agonite-inlaid gargoyle buckle, a fang-shaped drake-hide quiver limned in bone shards, a dark silverweave lootsack, a gwethdesuan, a beribboned silvery silk pouch, a starlight-hued sanowret crystal set in a mistglass wildling spider, an elegant spidersilk traveler's backpack, a snow white sheath, some half-moon spectacles with amethyst-tinted lenses, a piece of white string dangling a silver ring bearing the crest of the Ranger Guild and a dark lockpick case labeled "GuildLeader".

Horse Training Services

Skill What it Does Taunt To Class Time Cost
Bareback Ride without a saddle or padding 20th circle (Ranger any time) ~10 minutes 18 Plat Kronar
Leadrope Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD) 6 Minutes
Saddle 30th 27 Minutes Horse stays calm while having a saddle on.
Beg/Sit 40th 6-17 Minutes Trick - The horse can sit and beg
Jump 40th 30-40 Minutes Trick
Kneel 30th or 40th 16 Minutes Teaches horse to kneel so smaller races can mount.
Prance 40th 45-57 Minutes Trick
Rear/Spin 40th 6-17 Minutes Trick
Animal 50th 20-48 Minutes Teaches a horse not to be afraid of animalistic races (Prydaen, and Rakash in moonskin)

Horse will BOLT when approached by one of these races, so it's important to teach it to all horses.

Combat 50th 52-60 Minutes Teaches horse to go to battle

(Ranger must first learn from Paladin)

Joust 50th 23 Minutes Teaches horse to perform a joust

(Ranger must first learn from 40th Paladin)

Magic 50th 45-55 Minutes Teaches horse not to fear offensive magic being cast atop it. (ask <stableman> about SPELL)
War 50th 120 Minutes Horse will fight with you (Paladins only!) when you are in combat.