Instinct (spell): Difference between revisions

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|name=Instinct
|name=Instinct
|abbrev=inst
|abbrev=inst
|minprep=1
|minprep=5
|castcap=99
|castcap=100
|minskill=20
|minskill=10
|maxskill=800
|maxskill=600
|minduration=10
|minduration=10
|maxduration=40
|maxduration=40
|validtarget=Self, PC
|validtarget=Self, PC
|guild=Ranger
|guild=Ranger
|magic=Life Magic
|spellbook=Animal Abilities
|spellbook=Animal Abilities
|prereqs=[[See the Wind]]
|prereqs=[[See the Wind]]
|slot=2
|slot=2
|illegal=no
|desc=The simplest form of protection available to a Life magician, Instinct grants its subject the incredible capacity to sense and react to danger found among prey animals. While bravado inspires some Rangers to reject gifts of the prey, more dramatic displays of magic are hard pressed to match the efficacy of this simple spell for improving the subject's ability to evade attacks.
|corrupt=no
|desc=Instinct grants its subject the incredible capacity to sense and react to danger found among prey animals. While bravado inspires some Rangers to reject gifts of the prey, more dramatic displays of magic are hard pressed to match the efficacy of this simple spell.
|buffs=Evasion skill
|buffs=Evasion skill
|debuffs=No debuffs
|debuffs=No debuffs
|dtype=No damage
|dtype=No damage
|htype=No heal
|htype=No heal
|poststring=No
|messaging=''Start:'' Your muscles twitch with nervous energy as the spell takes hold. A small part of your mind becomes preoccupied with listing every single way harm could befall you at the moment.
|messaging=''Start:'' Your muscles twitch with nervous energy as the spell takes hold. A small part of your mind becomes preoccupied with listing every single way harm could befall you at the moment.


Line 24: Line 28:
''End:'' You feel safer and more calm as the Instinct spell fades away.
''End:'' You feel safer and more calm as the Instinct spell fades away.
|sig=No
|sig=No
|diff=intro
|diff=basic
|source=standard
|source=standard
|type=augmentation
|type=augmentation

Latest revision as of 15:22, 13 August 2023


Ranger thumb.jpgRanger Guild


Instinct
Abbreviation: INST
Prerequisites: See the Wind
Signature: No
Spell Slots: 2
Mana Type: Life Magic
Spell Type: standard / augmentation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self, PC
Duration (min/max): 10 minutes / 40 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: Instinct grants its subject the incredible capacity to sense and react to danger found among prey animals. While bravado inspires some Rangers to reject gifts of the prey, more dramatic displays of magic are hard pressed to match the efficacy of this simple spell.
Effect: +Evasion skill
Example Messaging: Start: Your muscles twitch with nervous energy as the spell takes hold. A small part of your mind becomes preoccupied with listing every single way harm could befall you at the moment.

Refresh: You feel momentarily befuddled as one set of prey instincts are abruptly replaced with another.

End: You feel safer and more calm as the Instinct spell fades away.

Devices/Tattoos: No devices or tattoos documented.

Notes

Trivia

Prior to Magic 3.0, Rangers shared Sphere of Protection with Empaths, instead of this spell.