Hunt command: Difference between revisions

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==Teaching==
==Teaching==
Hunt teaches {{skill|scouting}} (only to [[guild association is::Ranger]]s), {{skill|perception}}, and {{skill|stalking}}, in that order of decreasing amounts.<br />
Hunt teaches {{skill|scouting}} (only to [[guild association is::Ranger]]s), {{skill|perception}}, and {{skill|stalking}}, in that order of decreasing amounts.<br />
There is a separate timer of less than 90 seconds on learning for each of the two aspects of the {{tt|Hunt}} command.<br />
There is a separate timer of 75 seconds on learning for each of the two aspects of the {{tt|Hunt}} command.<br />
Re-using hunt will not reset the timer, but you will not learn.<br />
Re-using hunt will not reset the timer, but you will not learn.<br />



Revision as of 11:05, 16 November 2009

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.


command

Syntax

HUNT - searches for tracks of nearby creatures/players
HUNT # - Where # is the creature you would like to hunt down. Moves you to the numbered creature you found while using HUNT.

Example Usage: Using HUNT provides creatures 1,2,3 with creature 1 being a field goblin,
2 being a musk hog, and 3 being Joebob.
You would then type 'HUNT 1' to go to the field goblin, 'HUNT 2' for the
musk hog, or 'HUNT 3' to go to Joebob.

Teaching

Hunt teaches scouting skill (only to Rangers), perception skill, and stalking skill, in that order of decreasing amounts.
There is a separate timer of 75 seconds on learning for each of the two aspects of the HUNT command.
Re-using hunt will not reset the timer, but you will not learn.

There are two factors in the amount of experience granted by HUNT. The one that decides whether you learn at all or not is the highest level creature you find. NPCs and players count as level 0.[1]

Distance

The max number of rooms away in a path (not in total) you can see is dependent on your Survival Skillset Placement (Primary vs Secondary vs Tertiary) and your Perception. For Rangers, Scouting is included, although the formula is not known. For non-Rangers, it appears to just be based on Perception ranks.

The ability to see those in hiding (PCs or NPCs) does have a Perception check against the hidden target's Hiding. Degree of Success will determine if you see a name, just something in hiding, or no indication at all.

  • Rangers max 6 rooms away.
  • Survival primes max 5 rooms away.
    • 2 rooms away at 0 Perception
    • 3 rooms away at 150 Perception
    • 4 rooms away at <268 Perception
    • 5 rooms away at ?? Perception
  • Survival secondaries max 4 rooms away.
    • 2 rooms away at 0 Perception
    • 3 rooms away at 150 Perception
    • 4 rooms away at >230 Perception
  • Survival tertiaries max 3 rooms away.
    • 2 rooms away at 0 Perception
    • 3 rooms away at 150 Perception

References

Also See

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