Huldah's Pall

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  • Infobox entry for illegal, Infobox entry for corrupt
Cleric thumb.jpgCleric Guild

Huldah's Pall
Abbreviation: HULP
Prerequisites: Uncurse
Signature: No
Spell Slots: 2
Mana Type: Holy Magic
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast."

"Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah!

Effect: Prevents spellcasting.
Example Messaging: You gesture, muttering a quiet riddle to invoke Huldah's trickery.

A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace!
The ghostly hands interlock their wispy fingers, locking themselves tightly around a goblin shaman.
Roundtime: 2 sec.

Contest Type: mind / willpower
Devices/Tattoos: Blackened fang capped with a ruby teardrop
  • If cast preemptively, simply prevents spellcasting at all if it is successful.
  • If cast during the target's preparation, the spell timer will continue, but the target will be unable to finish whichever pattern they were preparing.
  • Can be removed using Uncurse.
    • If this spell is cast by an enemy creature, the Protection from Evil matrix will aid in resisting it's effects entirely.

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