Hindrance: Difference between revisions

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There are two types of hindrance: maneuvering hindrance and stealth hindrance. Both types can be estimated by appraising a piece of armor.<br>
There are two types of hindrance: maneuvering hindrance and stealth hindrance. Both types can be estimated by appraising a piece of armor.<br>
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==Maneuvering Hindrance==
'''Maneuvering hindrance''': How much the armor interferes with the ability to move (and therefore evade attacks). Heavier types of armor are generally more hindering. It's also harder to maneuver when more than one class of armor is worn (e.g., plate and chain).<br>

Maneuvering hindrance is the degree to which armor interferes with the ability to move (and therefore evade attacks). Heavier types of armor are generally more hindering. It's also harder to maneuver when more than one class of armor is worn (e.g., plate and chain).<br>
:Maneuvering hindrance can be reduced by training armor. How much you can reduce this hindrance depends on your guild and the type of armor.
:Maneuvering hindrance can be reduced by training armor. How much you can reduce this hindrance depends on your guild and the type of armor.

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==Stealth Hindrance==
'''Stealth hindrance''': How much the armor interferes with your ability to hide, stalk, and perform other stealthy actions. The degree of stealth hindrance depends on the type and coverage of armor. (Plate armor is more difficult to hide in than leather; similarly, a hauberk is more hindering than a pair of gloves.) A shield's stealth hindrance increases with the size of the shield.<br>

Stealth hindrance is the degree to which armor interferes with your ability to hide, stalk, and perform other stealthy actions. The degree of stealth hindrance depends on the type and coverage of armor. (Plate armor is more difficult to hide in than leather; similarly, a hauberk is more hindering than a pair of gloves.) A shield's stealth hindrance increases with the size of the shield.<br>
:[[Thieves]] and [[Rangers]] have passive stealth bonuses, and therefore, they normally have less stealth hindrance than other guilds.
:[[Thieves]] and [[Rangers]] have passive stealth bonuses, and therefore, they normally have less stealth hindrance than other guilds.


'''Order of Hindrance''' (Ascending):
==Hindrance Values==

*<s>unhindered</s> minimally hindered
*<s>unhindered</s> minimally hindered
*insignificantly hindered
*insignificantly hindered
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*overwhelmingly hindered
*overwhelmingly hindered
*insanely hindered
*insanely hindered

Different types of armor are more or less hindering, with Heavy plate generally being the most hindering armor type and Cloth generally the least hindering. However, you character's skill in the specific armor type will reduce the hindrance of every piece of armor in that type. Some of the less hindering armors (e.g. Leather Armor) can have their hindrance completely trained away by raising your character's skill in that armor high enough. Additionally, certain guilds have an easier time reducing the hindrance of certain armor types.


[[Category:Combat]]
[[Category:Combat]]

Revision as of 14:17, 26 February 2010

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There are two types of hindrance: maneuvering hindrance and stealth hindrance. Both types can be estimated by appraising a piece of armor.

Maneuvering Hindrance

Maneuvering hindrance is the degree to which armor interferes with the ability to move (and therefore evade attacks). Heavier types of armor are generally more hindering. It's also harder to maneuver when more than one class of armor is worn (e.g., plate and chain).

Maneuvering hindrance can be reduced by training armor. How much you can reduce this hindrance depends on your guild and the type of armor.

Stealth Hindrance

Stealth hindrance is the degree to which armor interferes with your ability to hide, stalk, and perform other stealthy actions. The degree of stealth hindrance depends on the type and coverage of armor. (Plate armor is more difficult to hide in than leather; similarly, a hauberk is more hindering than a pair of gloves.) A shield's stealth hindrance increases with the size of the shield.

Thieves and Rangers have passive stealth bonuses, and therefore, they normally have less stealth hindrance than other guilds.

Hindrance Values

  • unhindered minimally hindered
  • insignificantly hindered
  • lightly hindered
  • fairly hindered
  • somewhat hindered
  • moderately hindered
  • very hindered
  • highly hindered
  • greatly hindered
  • extremely hindered
  • overwhelmingly hindered
  • insanely hindered