Henil/Horses: Difference between revisions

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|Gelding
|Gelding
|Lead, Saddle, Animal
|Lead, Saddle, Animal
|500
|400
|-
|-
|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Kneel, Animal, Joust
|Lead, Saddle, Kneel, Animal, Joust
|500
|400
|-
|-
|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic
|750
|400
|-
|-
|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Beg/Sit, Jump, Kneel, Rear/Spin, Animal, Combat, Joust, Magic
|Lead, Saddle, Beg/Sit, Jump, Kneel, Rear/Spin, Animal, Combat, Joust, Magic
|750
|400
|-
|-


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|Mare
|Mare
|Saddle
|Saddle
|500
|400
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|Horse
|Horse
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|Gelding
|Gelding
|Saddle
|Saddle
|500
|400
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|Horse
|Horse
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|Gelding
|Gelding
|Saddle
|Saddle
|500
|400
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|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Animal
|Lead, Saddle, Animal
|500
|400
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|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Beg/Sit, Kneel
|Lead, Saddle, Beg/Sit, Kneel
|500
|400
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|-
|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Animal, Joust
|Lead, Saddle, Animal, Joust
|500
|400
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|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Animal, Joust
|Lead, Saddle, Animal, Joust
|500
|400
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|Horse
|Horse
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|Gelding
|Gelding
|Lead, Saddle, Animal, Joust
|Lead, Saddle, Animal, Joust
|500
|400
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|-
|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Animal
|Lead, Saddle, Animal
|500
|400
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|Horse
|Horse
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|Gelding
|Gelding
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic
|750
|400
|-
|-
|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Joust, Magic
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Joust, Magic
|750
|400
|-
|-
|Horse
|Horse
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|Gelding
|Gelding
|Lead, Saddle
|Lead, Saddle
|500
|400
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|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Kneel, Animal
|Lead, Saddle, Kneel, Animal
|500
|400
|-
|-
|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Beg/Sit, Kneel, Rear/Spin
|Lead, Saddle, Beg/Sit, Kneel, Rear/Spin
|500
|400
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|-
|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle
|Lead, Saddle
|500
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|Horse
|Horse
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|Gelding
|Gelding
|Saddle
|Saddle
|500
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|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Animal, Joust
|Lead, Saddle, Animal, Joust
|500
|400
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|-
|Horse
|Horse
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|Mare
|Mare
|None
|None
|500
|400
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|-
|Horse
|Horse
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|Mare
|Mare
|Saddle
|Saddle
|500
|400
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|Horse
|Horse
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|Gelding
|Gelding
|Lead, Saddle, Animal, Joust
|Lead, Saddle, Animal, Joust
|500
|400
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|Horse
|Horse
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|Gelding
|Gelding
|Saddle
|Saddle
|500
|400
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|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Animal
|Lead, Saddle, Animal
|500
|400
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|-
|Pony
|Pony
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|Gelding
|Gelding
|Lead, Saddle, Beg/Sit, Kneel
|Lead, Saddle, Beg/Sit, Kneel
|500
|250
|-
|-
|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Combat
|Lead, Saddle, Combat
|600
|500
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|-
|Horse
|Horse
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|Gelding
|Gelding
|Lead, Saddle, Combat
|Lead, Saddle, Combat
|600
|500
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|-
|Horse
|Horse
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|Gelding
|Gelding
|Lead, Saddle, Combat
|Lead, Saddle, Combat
|600
|500
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|Horse
|Horse
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|Mare
|Mare
|Lead, Saddle, Combat
|Lead, Saddle, Combat
|600
|500
|-
|Akhaal
|16
|steely blue
|narrow white stripe running from below the right eye to just above the nostrils
|Gelding
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Joust, Magic
|500
|-
|Akhaal
|16
|black
|white mark on the heels of both forelegs
|Gelding
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic
|500
|-
|Akhaal
|16
|light reddish brown
|white mark on the heels of both forelegs
|Mare
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic
|500
|-
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|
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'''Adventurer Training'''
'''Adventurer Training'''


Different classes/skills must be taught by members of the different guilds. The adventurer must learn Basic Horsemanship and Prepare from a stablemaster (free), and must be 40th circle. As a Ranger, Henril can teach Bareback riding for a 10 plats Kronar fee.
Different classes/skills must be taught by members of the different guilds. The adventurer must learn Basic Horsemanship and Prepare from a stablemaster (free), and must be 40th circle. As a Ranger, Henril can teach Bareback riding for a 10 plats Kronar fee.<br> I can also set up training classes for Combat (20 plat K), Grab (10 plat K), Advanced Riding (20 plat K) & Targetting (10 plat K).





Revision as of 22:09, 1 September 2020

Horse Training

  • Able to fully capture & train horses in the following categories:
  • Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic, War

To arrange training, please contact myself, Katamas, Genshun, Notocar, Sendyr or Elizzibiana in game. Katamas, Genshun, Notocar, & Sendyr are the only traders I deal through. You could try contacting me at discord Aelex#4862 if I'm not Ingame.


Horses that may be available

If you are looking for a specific color (steel/dapple/light grey, gold, white, roan, etc) let my traders or myself know, I might be able to get one for you.
Costs do not include training. Inventory is updated regularly, current as of 29 Aug 2020.

Type Height (hands) Color Markings Gender Training Plat Kronar
Horse 15 dapple grey light grey coat mottled with darker spots on the hindquarters Gelding Lead, Saddle, Animal 400
Horse 15 light grey dark brindle markings over the entire body Mare Lead, Saddle, Kneel, Animal, Joust 400
Horse 16 light grey white mark between the nostrils Mare Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic 400
Horse 14 rose grey small, thin white line running down the length of the face Mare Lead, Saddle, Beg/Sit, Jump, Kneel, Rear/Spin, Animal, Combat, Joust, Magic 400
Horse 15 silver grey a white star-shaped mark off to the right of the forehead Mare Saddle 400
Horse 15 smoky grey dark splotches on both flanks and white legs below the knees Gelding Saddle 400
Horse 15 smokey grey wide white stripe running from below the right eye to just above the nostrils Gelding Saddle 400
Horse 14 steel grey white mark covering the right hind leg's fetlock Mare Lead, Saddle, Animal 400
Horse 15 steel grey dark brindle markings over the entire body Mare Lead, Saddle, Beg/Sit, Kneel 400
Horse 15 steel grey white marks on the legs extending from the top of the hooves to the top of the ankles Mare Lead, Saddle, Animal, Joust 400
Horse 16 cherry bay narrow white stripe running from below the right eye to just above the nostrils. Mare Lead, Saddle, Animal, Joust 400
Horse 16 dark bay white marking on the heel of the left foreleg Gelding None 400
Horse 15 bay white star-shaped mark on the forehead Gelding Lead, Saddle, Animal, Joust 400
Horse 14 buckskin white mark on the heels of both hind legs Mare Lead, Saddle, Animal 400
Horse 16 light chestnut wide white stripe running from below the right eye to just above the nostrils Gelding Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic 400
Horse 16 light chestnut white mark on the right hind leg extending from the coronet to the hock Mare Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Joust, Magic 400
Horse 14 liver chestnut no other markings Gelding Lead, Saddle 400
Horse 14 red chestnut white mark covering the left hind leg's fetlock Mare Lead, Saddle, Kneel, Animal 400
Horse 16 dun small, thin white line running down the length of the face Gelding None 400
Horse 16 red dun wide white stripe running down the center of the face Mare Lead, Saddle, Beg/Sit, Kneel, Rear/Spin 400
Horse 15 flea-bitten dun white marking on the heel of the right foreleg Mare Lead, Saddle 400
Horse 15 flea-bitten dun white mark on the heels of both hind legs Gelding Saddle 400
Horse 16 gold-colored white mark covering the left hind leg's fetlock Mare Lead, Saddle, Animal, Joust 400
Horse 16 gold-colored broad, vertical white marking extending the length of the face Mare None 400
Horse 16 red roan Pending sale
Horse 14 blue roan dark brindle markings over the entire body Mare Saddle 400
Horse 16 blue roan small, thin white line running down the length of the face Gelding Lead, Saddle, Animal, Joust 400
Horse 14 white no other markings Gelding Saddle 400
Horse 16 white no other markings Mare Lead, Saddle, Animal 400
Pony 9 rose grey wide white stripe running down the center of the face Gelding Lead, Saddle, Beg/Sit, Kneel 250
Horse 18 dapple grey - Rossmans white marks on the legs extending from the top of the hooves to the top of the ankles Mare Lead, Saddle, Combat 500
Horse 18 light grey - Rossmans wide white stripe running from below the left eye to just above the nostrils Gelding Lead, Saddle, Combat 500
Horse 18 silver grey - Rossmans white star-shaped mark off to the right of the forehead Gelding Lead, Saddle, Combat 500
Horse 18 smoky grey - Rossmans no other markings Mare Lead, Saddle, Combat 500
Akhaal 16 steely blue narrow white stripe running from below the right eye to just above the nostrils Gelding Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Joust, Magic 500
Akhaal 16 black white mark on the heels of both forelegs Gelding Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic 500
Akhaal 16 light reddish brown white mark on the heels of both forelegs Mare Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic 500

Former Customers

  • 18 hand steel grey gelding to Anonymous A
  • 16 hand red roan gelding to Anonymous A

Horse Training Services

There are two sets of classes related to horse training: classes/skills that are taught to the character, and classes/skills that are taught to the horse.


Adventurer Training

Different classes/skills must be taught by members of the different guilds. The adventurer must learn Basic Horsemanship and Prepare from a stablemaster (free), and must be 40th circle. As a Ranger, Henril can teach Bareback riding for a 10 plats Kronar fee.
I can also set up training classes for Combat (20 plat K), Grab (10 plat K), Advanced Riding (20 plat K) & Targetting (10 plat K).


Horse Training

Full training takes about 6 real life hours, and can be purchased at a discounted price of 350 plats Kronar.

Skill What it Does Class Time Cost in Kronar
Leadrope Horse stays calm while having a rope or bridle on. 10 min 10 Plat
Saddle Horse stays calm while having a saddle on. 30 min 30 Plat
Beg/Sit Trick 7 min 10 Plat
Jump Trick 30 min 30 Plat
Kneel Teaches horse to kneel so smaller races can mount. 7 min 10 Plat
Prance Trick 65 min 65 Plat
Rear/Spin Trick 5 min 10 Plat
Animal Teaches a horse not to be afraid of animal races (Prydaen, and Rakash in Moonskin), else they may bolt. 35 min 35 Plat
Combat Teaches horse to go to battle. 60 min 60 Plat
Joust Teaches horse to joust. 20 min 20 Plat
Magic Teaches horse not to fear offensive magic being cast atop it. 45 min 45 Plat
War Paladin only. Horse will fight with you in combat. 1 hr 45 min 110 Plat


Former Customers

  • Full training to Anonymous A
  • Full training to Anonymous B