Harmony: Difference between revisions

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|buffs=Evasion skill, Parry Ability skill, Reflex (stat)
|buffs=Evasion skill, Parry Ability skill, Reflex (stat)
|debuffs=No debuffs
|debuffs=No debuffs
|messaging=Your blood rises as images of ferocious battles play across your mind. You feel the fervor of combat grip you.
|messaging=With a power that seems to come from deep within yourself, staccato notes rip fiercely through the air. The words flowing effortlessly between each punctuated note seem to resonate through your mind, leaving you with a feeling of focusing tranquillity.

Effect pulsing to another player:<br />
The wild fervor you feel rushing through your veins seems reflected in ''Player'''s eyes.
|sig=Yes
|sig=Yes
|diff=esoteric
|diff=esoteric
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|ctype=standard
|ctype=standard
}}
}}
==Notes==
*Self cast buff to melee and ranged accuracy that pulses from yourself to other players every several seconds.
*Defaults to {{com|cast}} {{tt|group}}
*Other players lose the effect on the next pulse if they are no longer in your group.
*Can be {{com|cast}} {{tt|area}} if the [[Magical feats|Area Casting feat]] is known. This extends all pulsing effects to every player in your room instead of just your group.

Revision as of 23:00, 20 January 2016


Bard thumb.jpgBard Guild


Harmony
Abbreviation: HARM
Prerequisites: Drums of the Snake and 30th circle
Signature: Yes
Spell Slots: 3
Mana Type: Unknown
Spell Type: standard / augmentation
Difficulty: esoteric
Prep (min/max): 30 / 100
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: Harmony will resonate in the mind like a favorite song, enhancing your efforts physically, mentally, and lending grace to your movements. With it, you will find your thoughts and action blend in perfect harmony, greatly enhancing your combat prowess. The use of this enchante is not easy to master, and it may take quite some proficiency with your own abilities at sustaining the pattern of your song before you see marked results.
Effect: +Evasion skill, +Parry Ability skill, +Reflex (stat), {{{dtype}}}, {{{htype}}}
Example Messaging: Your blood rises as images of ferocious battles play across your mind. You feel the fervor of combat grip you.

Effect pulsing to another player:
The wild fervor you feel rushing through your veins seems reflected in Player's eyes.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Self cast buff to melee and ranged accuracy that pulses from yourself to other players every several seconds.
  • Defaults to CAST GROUP
  • Other players lose the effect on the next pulse if they are no longer in your group.
  • Can be CAST AREA if the Area Casting feat is known. This extends all pulsing effects to every player in your room instead of just your group.