Footman's Strike: Difference between revisions

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{{Spell
{{Spell
|name=Footman's Strike
|abbrev=fst
|abbrev=fst
|minprep=5
|minprep=2
|castcap=100
|castcap=50
|minskill=0
|minskill=10
|maxskill=600
|maxskill=600
|minduration=-
|minduration=-
|validtarget=PC, Creature
|validtarget=PC, Creature
|guild=Paladin
|guild=Paladin
|magic=Holy Magic
|spellbook=Justice
|spellbook=Justice
|prereqs=[[Stun Foe]]
|prereqs=[[Stun Foe]]
|slot=1
|slot=1
|illegal=no
|corrupt=no
|desc=Footman's Strike draws on the caster's melee weapon in hand as a focus for the spell, which dictates the shape of its manifestation. A rapier will produce a piercing force, while a claymore will invoke a spell that slashes and slices at the target. Holding a missile weapon or being unarmed causes the spell to fail.
|desc=Footman's Strike draws on the caster's melee weapon in hand as a focus for the spell, which dictates the shape of its manifestation. A rapier will produce a piercing force, while a claymore will invoke a spell that slashes and slices at the target. Holding a missile weapon or being unarmed causes the spell to fail.
|buffs=No buffs
|buffs=No buffs
Line 17: Line 19:
|dtype=Puncture damage, Slice damage, Impact damage
|dtype=Puncture damage, Slice damage, Impact damage
|htype=No heal
|htype=No heal
|poststring=No
|effect=Damage type determined by weapon used.
|effect=Damage type determined by weapon used.
|messaging=You gesture.<br />
|messaging=You gesture.<br />

Latest revision as of 15:27, 13 August 2023


Paladin thumb.jpgPaladin Guild


Footman's Strike Targeted Magic spell
Abbreviation: FST
Prerequisites: Stun Foe
Signature: No
Spell Slots: 1
Mana Type: Holy Magic
Spell Type: battle / targeted
Difficulty: basic
Prep (min/max): 2 / 50
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: Footman's Strike draws on the caster's melee weapon in hand as a focus for the spell, which dictates the shape of its manifestation. A rapier will produce a piercing force, while a claymore will invoke a spell that slashes and slices at the target. Holding a missile weapon or being unarmed causes the spell to fail.
Effect: Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used.
Example Messaging: You gesture.

You gesture at <target> with your <weapon>.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Attack spell that changes damage type based on the weapon currently being used. Cosmetic interaction with Holy Weapons.
  • The damage type is the two highest physical damage types of your held weapon.
  • If not holding a weapon then it will use hand worn brawling equipment and hand worn armor.

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