Expertise skill: Difference between revisions

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[[guild association is::Barbarian]]-only [[page type is::skill]]. This skill represents the ultimate combat mastery that barbs have. It will allow them to perform awesome maneuvers that are impossible to the untrained.
[[guild association is::Barbarian]]-only [[page type is::skill]]. This skill represents the ultimate combat mastery that barbs have. It will allow them to perform awesome maneuvers that are impossible to the untrained.

==Barbarian Combos==
Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill. These combos are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill.

:{{com|ANALYZE}} <type>
:Barbarians can analyze themselves to begin a self combo. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted. It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.

:* Flame gives an IF boost when successfully completed.
:* Accuracy should be straight-forward. - Unlocks at 100 ranks in Expertise.
:* Damage should be straight-forward. - Unlocks at 140 ranks in Expertise
:* Intimidation prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise
:* Fatigue reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)
:* Balance reduces balance lost from combat.
:* Vitality recovers some lost vitality in combat.
:* Rage allows the next Berserk to be started at reduced initial IF cost.
:* Calm allows the next meditation to be used at reduced IF cost.

Choices available will be based on how much Expertise skill is known.

==Charged Maneuvers==
Expertise can also be trained by utilizing charged [[Combat Maneuvers]], such as powershot, or palmstrike.
{{RefAl}}
{{RefAl}}
{{Cat|Guild Skills,Weapon Skillset,Experience 3.0 Skills,Skills}}
{{Cat|Guild Skills,Weapon Skillset,Experience 3.0 Skills,Skills}}

Revision as of 21:54, 12 July 2014

Barbarian-only skill. This skill represents the ultimate combat mastery that barbs have. It will allow them to perform awesome maneuvers that are impossible to the untrained.

Barbarian Combos

Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill. These combos are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill.

ANALYZE <type>
Barbarians can analyze themselves to begin a self combo. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted. It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.
  • Flame gives an IF boost when successfully completed.
  • Accuracy should be straight-forward. - Unlocks at 100 ranks in Expertise.
  • Damage should be straight-forward. - Unlocks at 140 ranks in Expertise
  • Intimidation prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise
  • Fatigue reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)
  • Balance reduces balance lost from combat.
  • Vitality recovers some lost vitality in combat.
  • Rage allows the next Berserk to be started at reduced initial IF cost.
  • Calm allows the next meditation to be used at reduced IF cost.

Choices available will be based on how much Expertise skill is known.

Charged Maneuvers

Expertise can also be trained by utilizing charged Combat Maneuvers, such as powershot, or palmstrike.

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