Empathic shock

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Revision as of 14:37, 9 March 2009 by Maintenance script (talk | contribs) (Empaths make no pledge not to cause harm -- and shock is not moral or ethical. The "guiding pledge" sentence was misleading, and contradicts the rest of the article. Article stands without it.)
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Shock Theory

Every sentient creature in Elanthia is born with innate empathy for the life forces of other living things. But for most, this sense is dulled and suppressed by a lifetime of the tiny (or not so tiny) harmful actions that are usually necessary for survival. Empaths, in contrast, strengthen and focus this natural sense into a highly refined skill, but to do so they must entirely avoid violence.

When a non-Empath does harm, their suppression of natural empathy means they experience no ill effects. When an Empath attempts harm, it clashes violently with their finely-honed sensitivity to the life forces around them and causes shock. It is a psycho-physical reaction, like a reflex. There is no direct moral component to it, although many Empaths view shock as a highly personal issue and will only discuss it with their closest friends and family.

Causes and Consequences of Shock

Empathic shock is caused by a variety of actions which intend to harm life. These include but are not limited to: attacking a creature or other adventurer, casting directly harmful magic, and fishing (since it involves piercing the fish with a hook). Specific actions either always cause shock or they always don't--the only way to avoid it is to never attempt a shock-causing action. It's also important to remember that the shock is incurred regardless of whether or not you actually connect with your target.

Shock will not happen when an Empath causes indirect harm, for example by hiring an assassin or firing a mangonel at a boat. Generally speaking, shock-causing actions require the Empath to be the primary, direct causative agent of the attempted harm. In the case of mangonels, the Empath is absolved since the direct target is an inanimate object (the boat) and not a living being.

The first consequence of getting shock is a very long stun. When you are afflicted with empathic shock you will no longer be able to take wounds, manipulate creatures, cast Nissa's Binding or many other Empath spells, shift, perceive health or link. You will also be denied circling and other guildleader services.

Shock wears off with time, but its duration can be considerable. Generally speaking, the more violent the offense, the longer the length of shock. Merely punching or kicking someone will incur only perhaps an hour or two of shock, but it might take many days in game to work off the shock from causing death.

Shock leaves a permanent scar on the empath who first received it, which is evident to another empath upon touch. You cannot get a scar by sharing shock from another Empath.

Sharing Shock

At 10th circle, other Empaths can TAKE a portion of the shock to reduce the amount of time you are affected by it, but by doing so, they will become shocked themselves. Each time an Empath shares shock from a guildmate, he/she takes approximately half of the remaining shock, leaving half behind. Sharing shock from a guildmate does not cause stunning

The most efficient way to reduce shock is by organizing a Shock Circle. Since shock is reduced by half each time it is shared, you can exploit this geometric reduction by setting up several tiers of Empaths to repeatedly take the shock in a hierarchical tree-like progression. A properly organized circle can quickly reduce shock since it will be worked off by many Empaths simultaneously. Shock circles are not easy to set up, since ideally you need five or more Empaths who are all willing sacrifice their skills for several anlaen in order to help.

Coming Changes

Empathic shock is soon going to be rewritten to allow empaths to work down the stun to either elimination or to a highly-neglible concern. Empaths will also no longer immediately lose all their empathy-related abilities, instead losing their ability effectiveness until each of them reach a zero-point (ie, a shocked empath will still be able to take wounds, manipulate, cast Nissa's Binding, shift, and link).

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