Crazed madman

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Revision as of 00:57, 3 January 2011 by JAZZINJAKE (talk) (Description)

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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
  • Infobox entry on manipulate cap
Crazed Madman
Relative Level 55-60
Skill Cap 25 to 45
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil No
Corporeal Yes
Construct No
Backstabbable Back Stab
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Manipulatable Yes
Skill Required Unknown / Unknown
Teaching Cap Unknown


The crazed madman is unusual and not quite like anything you have ever set eyes on. You're not sure just what to make of it.

In Depth

some flowing robes
a carving knife

Rawb's Commentary

I was too lazy to actually go get the look for this guy, but I mean, the picture says it all. I mean, just look at him. He looks like he might just up and bite your ear or something, and if you're an Elf, like me, you don't want to get anywhere near him, because our ears are important damnit! He could also have leprosy, and I for one don't want my ears, fingers, appendages, or just random pieces of skin to start falling off. So I think it's best for the both of us if I don't go get his description and we just leave it like this.

Anyway, assuming you clean your weapon of any diseases after you fight one, you should be fine. The guy's either too crazy or too drunk to fight coherently. Of course the fact that they're living with Field Goblins, or alone in solitary confinement up in Dirge, should have clued you off to their level of insanity. You can only live alone or with goblins for so long before just losing it. And sadly, thats what these guys have gone and done. Lost it.

I think it's best we just put them down. Save them, and our fragile civilization.