Crafting/Feedback: Difference between revisions

From Elanthipedia
< Crafting
Jump to navigation Jump to search
(cleared the old stuff)
mNo edit summary
 
(48 intermediate revisions by 18 users not shown)
Line 1: Line 1:
Created to assist [[GM]]s with updating crafting systems, this is a page for collecting bugs, annoyances and suggestions concerning the new [[crafting]] system.
{{RTOC}}

Created to assist [[GM]] [[Kodius]] with his work, this is a page for collecting bugs, annoyances and suggestions concerning the new [[crafting]] system.
This is '''''not''''' an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.
This is '''''not''''' an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.

To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].
'''Note:''' To report a bug, please use the {{com|bug}} command in-game, and provide additional information on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].


When you make an entry below, please include a '''timestamp''' '''<nowiki>--~~~~</nowiki>''' (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.
When you make an entry below, please include a '''timestamp''' '''<nowiki>--~~~~</nowiki>''' (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.
Line 9: Line 8:
If/when the bug is resolved, please go back and <s>strikethrough</s> your entry by enclosing it with <nowiki><s> and </s></nowiki> to indicate the issue has been closed. Please keep the main page's list concise. Long discussions may go on the talk page.
If/when the bug is resolved, please go back and <s>strikethrough</s> your entry by enclosing it with <nowiki><s> and </s></nowiki> to indicate the issue has been closed. Please keep the main page's list concise. Long discussions may go on the talk page.


*{{lastrev}}
{{RTOC}}
==Alchemy==

==Bugs==

===General===
* Small thing: If you GIVE a logbook with an expired WO to a crafting trainer, it does not clear to WO like the logbook indicates<br />Work around: asking for another WO. --[[User:Otterino|Otterino]] 03:45, 11 May 2013 (UTC)
* Typo: ingot deeds use "a" instead of "an". "a ingot silver deed", for example.--[[User:Antendren|Antendren]] 12:19, 30 May 2013 (UTC)

===Alchemy===
*Typo - Carmifex talks about the "Restorative Acument Technique". That should be "Restoration Acumen Technique".--[[User:Antendren|Antendren]] 16:07, 23 July 2013 (UTC)
*Skin Poultices and General Poultices use the Critical Body Wound Remedies technique. Since they're scar healers, they should use Critical Body Scar Remedies.--[[User:Antendren|Antendren]] 14:03, 24 July 2013 (UTC)
*Typo - There are recipes for various "ungents". That should be spelled "unguent".--[[User:Antendren|Antendren]] 05:14, 11 August 2013 (UTC)
*Guarding a pyramid doesn't prevent all types of interaction, such as opening/closing, or charging someone else's cambrinth pyramid. While opening someone's pyramid to stop the drying process might be annoying, charging someone's cambrinth pyramid could cause it to explode.--[[User:Etherian|Etherian]] 05 November 2013

===Enchanting===

===Engineering===
*Some items don't assemble with cords sold in the crafting halls: bone pendant, bone locket, and stone locket.<br />However, stone pendant and stone bola have no troubles with cords.
*There's a problem with tables: the adjective of the table is the adjective of the slab used to make it. The adjective of the slab used to be the material, but the naming convention of crafted items was changed to use ''thick'' and such instead of the material; so now the tables come out with two adjectives and no material name. Ugly. [[User:Otterino|Otterino]] 04:16, 27 May 2013 (UTC)<br />
table made before: a rough '''obsidian''' table<br />
table made now: a rough '''thick''' table<br />
*finished bone armor can be combined back into a stack similarly to cloth armors:[[User:Otterino|Otterino]] 04:31, 19 June 2013 (UTC)<br />
>get mant<br />
You get a segmented sluagh-bone mantle from inside your ore rucksack.<br />
>get stack<br />
You get a sluagh-bone stack from inside your shoulder tote.<br />
>count stack<br />
You count out 20 pieces of material there.<br />
>comb stack<br />
You combine the bone stacks together.<br />
>count stack<br />
You count out 44 pieces of material there.
*stone store deeds are 'rock deeds' instead of 'alabaster deeds'; and marble deeds are for 'high quality marble rocks' instead of just marble.
*plurality: ''is'' should be ''are'', ''its'' should be ''their''<br />
When you have finished working you determine the '''bangles is''' uneven.<br />
Once finished you realize the '''bangles''' has developed an uneven texture along '''its''' surface.<br />
When you have finished working, you heft the '''shards''' and determine '''it is''' no longer level.
*when trying to assemble a bola with short cord (instead of the correct long cord) there's an extra space before bola [[User:Otterino|Otterino]] 21:24, 26 June 2013 (UTC)
*long bone pole: adjective for the item is '''bone''' instead of '''long''':<br/>
In your right hand, you are carrying a wolf-bone '''bone''' pole. --[[User:Otterino|Otterino]] 20:16, 3 July 2013 (UTC)

===Forging===

*<s>Full body armor uses more metal than the sum of its parts. Covering torso, arms and legs with mail, for example, requires 90 volumes if you use a hauberk, and 75 volumes if you use any other combination of pieces. The same holds with all the hauberks and all the full plates.</s> Working as intended according to Kodius.
*Attempting to repair not-damaged-enough tools with plural nouns still uses singular is:<br />
The square '''rifflers is''' not damaged enough to warrant repair. --[[User:Otterino|Otterino]] 04:43, 11 May 2013 (UTC)
*Material quality is penalizing smelting.--[[User:Antendren|Antendren]] 23:30, 29 May 2013 (UTC)
*When temering tools, messaging indicates that the item is a weapon when analyzing and at the oil step: [[User:Otterino|Otterino]] 00:44, 5 June 2013 (UTC)<br />
::''The metal must be turned to ensure even heating in the forge. You should hold some tongs and then TURN the '''weapon''' with the tongs to continue the tempering process.''
::''You break the cooled clay off from around your needles and then reassemble the '''weapon'''. Next, you unwrap and dampen the oil cloth and throughly clean the metal's surface.''
*Balancing/tempering/lightening/reinforcing should grant experience based on the item template being used.
*The density for tin looks to have been set off non-metallic tin. Its density should be 4-5.--[[User:Antendren|Antendren]] 07:50, 17 November 2013 (UTC)

===Outfitting===

*Combining two pieces of armor results in both armor pieces being turned into cloth.
::''>get hood''
::''You get an insulated fine silk hood with fitted seams from inside your money bag.''
::''get mask''
::''You get an insulated fine silk mask with fitted seams from inside your money bag.''
::''combine''
::''You combine the bolts of cloth together.''
::''count cloth''
::''You count out 11 yards of material there.'' --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)
::Not just armor, also works with fluff [[User:Otterino|Otterino]] 03:48, 21 June 2013 (UTC)
*Zenganne cloth loses it's material properties when appraised careful once it is made into armor.

*Rucksacks do not show the maker's mark in the look description --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)

*Spinning wheels and Distaffs do not list yarn as an adjustable item.

*The messaging from reading and studying the page for ''rare tailored armor sealing'' is vastly different from ''tailored armor sealing'' even though they should be the same basic process.
*analyzing a spinning wheel loaded with fibers results in no messaging.
*analyzing a loom results in double messaging and RT for the loom. [[User:Otterino|Otterino]] 00:56, 5 June 2013 (UTC)
*When pins are used up, you get this message: "The pins is all used up, so you toss it away." First, "is" should be "are" and "it" should be "them". But if the pins are used up, what am I tossing away? Maybe change it to "that was the last of them."
*The page on '''refined thread spinning''' says that spinning wheels can hold 500 yards of fiber, but fiber bundles can only get as large as 400[[User:Otterino|Otterino]] 04:44, 19 June 2013 (UTC)
* the page 'refined cloth weaving' lists ingredients as 1 thread of 1 yard when it really requires 2 threads of at least 10 yards. --[[User:Otterino|Otterino]] 17:35, 6 July 2013 (UTC)
* Hagim (in the Riverhaven Outfitting Society) is missing an end-of-line after this message: "Hagim pulls the drawstrings on his bag shut as he enters the room."--[[User:Antendren|Antendren]] 23:44, 15 July 2013 (UTC)

==Annoyances==

===General===

*<s>If I get a workorder, and I already have all the ingredients made, I can turn in that workorder immediately, but then I can't get another workorder until the timer has run down. It'd be nice if turning in a workorder cleared the timer for asking for a new one.</s> (Workorder timer currently disabled.)

*Tool repair roundtimes are way too long. Repairing a full set of tools takes 2-3 minutes, which is more than it takes to use the tool repair vendor. The convenience of not having to travel is nice, but hard to justify for 3-4 technique slots.

*Deed packets should be available for purchase in all crating halls. Currently missing: Riverhaven Outfitting Society, Crossing Outfitting Society, Crossing Engineering Society.

*When you've bundled items with a logbook, it should allow you to unbundle (instead of untie) the items from it.

*Being able to combine/stack the parts for events. (Oil, straight pins, polish etc)

===Alchemy===
*Ingredient preparation takes far longer than any other discipline (with the possible exception of tanning/bleaching, but those only require a little effort and then can be left to cure in a vault). Drying's reliance on both time of day and weather is very inconvenient as well. Some sort of mass-crusher and drying-oven in the society would help with this.--[[User:Antendren|Antendren]] 14:10, 24 July 2013 (UTC)
*Crushed red flowers and crushed blue flowers both respond to "crushed flowers". Maybe replace them with specific flowers? Roses and violets, for example.--[[User:Antendren|Antendren]] 23:37, 1 August 2013 (UTC)

===Enchanting===

===Engineering===
*No stonecarving items are available past Tier 10 difficulty (Difficult). Training caps out very early with stone. Bonecarving is not that much better with no items past Tier 11 difficulty (Very Difficult).

*Many carving techniques are useless and appear to support items that don't currently exist. Only a couple techniques are even worth taking.
*unfinished carving items can't be dragged. If you have to run off to get a pole or some polish (after stopping at the bank to get the money), there's a chance that you could lose it if you don't have the strength to pick it up.

*The tool repair, and purity technique require taking stonecarving techniques, which if you only plan on working in bone are useless.

===Forging===

*Blacksmithing has no techniques for reducing RT like Weapons/Armor.

*Requiring 2 useless pre-req technique slots just to craft Maker's Marks is overkill.

*Crossing forge annoyances: 1) No grindstone by anvils. Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot. 2) Only 3 arches despite being by far the most demanded crafting location. 3) Fourth anvil is dangerous due to frequent Elpazi invasions

*Lava forge annoyances: 1) No grindstones by anvils. Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot. 2) No NPC for turning in work orders. 3) No store that sells components (hilts, hafts, oil, brushes, etc).

*Haven forge annoyances: 1) No ingot cutter by crucibles. Must leave room frequently during smelting ingots.

*Blacksmithing is the only discipline that requires 3 other techniques to get the enhancement technique (tempering).

*Blacksmithing is the only discipline which has a purity helping technique, which it isn't tier 1 (Master Metallurgy - tier 4).
** (Actually, Carving's purity technique is tier 3.)

===Outfitting===


===Bugs===
*No items available past Tier 10 difficulty (Difficult). Training caps out at fairly low ranks.


===Suggestions===
*No leather decorative wear items past Tier 6 difficulty (Somewhat Challenging). Cannot train very far using leather before needing extremely high volumes.


*Storebought leather is only available at one workability value.


==Carving==
*Is it really necessary to penalize (RT) for typoing the size of thread to adjust the distaff/wheel to?


===Bugs===
*Thicker thread gives a potential roundtime reduction, but thick thread can only be used with leather, not cloth.--[[User:Antendren|Antendren]] 15:21, 15 August 2013 (UTC)


==Suggestions==
===Suggestions===
*Would be nice if there was a way to upgrade the quality of stones. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:53, 29 September 2021 (CDT)


===General===
==Enchanting==
* Instead of saying ''material'', Have {{com|count}} tell you '''what''' you're counting: You count out 8 pieces of ''goblin bone'' there.


===Bugs===
* Allow count to work for '''all''' materials to tell how much if you have left.


===Suggestions===
* Currently, the quality of assembled components (cotton padding, leather strips, etc.) doesn't play a role. How about having them act as a tool modifier for the crafting steps after they've been added?
*Looking for specific sigils is notably frustrating. It would be nice if there was a way to more immediately understand what sigils may be in a room (similar to prospect and watch forest) to reduce the time it takes to actually know what you're poking around for. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:53, 29 September 2021 (CDT)
*[[Imbuement rod]]s currently range from 1-99 power. General tools cap at 60, with MT end loot, auction, and dispenser capping at 99. It looks like the true range is 1-100, because it seems unlike that you can mastercraft an enchantment with your rod set at 99, but casting imbue at cap works fine. Would be nice if higher-tier rods were updated to reflect the actual range needed to mastercraft enchantments, especially so NMUs can mastercraft them. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:53, 29 September 2021 (CDT)
*Expand the range of items that could be used for glamours to at least all utility/decorative items in the crafting system. So bone belt buckles/armbands/etc, forged masks/crowns/etc, tailored hats and robes, etc. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:53, 29 September 2021 (CDT)


==Forging==
* Underground tunnels between Crossing crafting halls (a la temple tunnels).


===Alchemy===
===Bugs===
* Heat cinnabar to extract sulfur and mercury. Cinnabar could be found in mining.--[[User:Antendren|Antendren]] 11:58, 30 May 2013 (UTC)
* Make Critical Limb Wound Remedies only require External Limb Remedies and Internal Limb Remedies, and not External/Internal Body Remedies. Similarly for Critical Scar Remedies.--[[User:Antendren|Antendren]] 14:14, 24 July 2013 (UTC)


===Enchanting===
===Suggestions===
*Would be nice if blacksmithing allowed us to make beads, rods, wands, etc under the utility tree so they could be used as part of enchanting in places where those materials were needed. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:53, 29 September 2021 (CDT)


===Engineering===
==Outfitting==
*Add images for the various god animals, and allow the results to be used as favor offerings.--[[User:Antendren|Antendren]] 22:01, 14 June 2013 (UTC)


===Forging===
===Bugs===
* Add smelting recipes for electrum (gold, silver), niello (copper, silver, lead, maybe sulfur) and red-gold (copper, gold).--[[User:Antendren|Antendren]] 11:57, 30 May 2013 (UTC)


===Outfitting===
===Suggestions===
*Tailored clothing can currently only display either the fabric weight or color but not both (e.g. some heavy linen pants or some sable linen pants). It would be nice if there were an option to display both (e.g. some sable heavy linen pants). --[[User:NYCDKID|NYCDKID]] ([[User talk:NYCDKID|talk]]) 09:10, 19 March 2024 (CDT)


{{Cat|GM assistance articles,Player suggestions}}
*Add craftable "short cord" components much like small/large padding and long cords are craftable.
*Allow counting of thread on needles.
*Add a bliaud pattern to cloth decorative wear.
{{Cat|GM Assistance Articles}}

Latest revision as of 13:00, 19 March 2024

Created to assist GMs with updating crafting systems, this is a page for collecting bugs, annoyances and suggestions concerning the new crafting system. This is not an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.

Note: To report a bug, please use the BUG command in-game, and provide additional information on the appropriate DR message board.

When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.

If/when the bug is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed. Please keep the main page's list concise. Long discussions may go on the talk page.

Alchemy

Bugs

Suggestions

Carving

Bugs

Suggestions

  • Would be nice if there was a way to upgrade the quality of stones. --TEVESHSZAT (talk) 13:53, 29 September 2021 (CDT)

Enchanting

Bugs

Suggestions

  • Looking for specific sigils is notably frustrating. It would be nice if there was a way to more immediately understand what sigils may be in a room (similar to prospect and watch forest) to reduce the time it takes to actually know what you're poking around for. --TEVESHSZAT (talk) 13:53, 29 September 2021 (CDT)
  • Imbuement rods currently range from 1-99 power. General tools cap at 60, with MT end loot, auction, and dispenser capping at 99. It looks like the true range is 1-100, because it seems unlike that you can mastercraft an enchantment with your rod set at 99, but casting imbue at cap works fine. Would be nice if higher-tier rods were updated to reflect the actual range needed to mastercraft enchantments, especially so NMUs can mastercraft them. --TEVESHSZAT (talk) 13:53, 29 September 2021 (CDT)
  • Expand the range of items that could be used for glamours to at least all utility/decorative items in the crafting system. So bone belt buckles/armbands/etc, forged masks/crowns/etc, tailored hats and robes, etc. --TEVESHSZAT (talk) 13:53, 29 September 2021 (CDT)

Forging

Bugs

Suggestions

  • Would be nice if blacksmithing allowed us to make beads, rods, wands, etc under the utility tree so they could be used as part of enchanting in places where those materials were needed. --TEVESHSZAT (talk) 13:53, 29 September 2021 (CDT)

Outfitting

Bugs

Suggestions

  • Tailored clothing can currently only display either the fabric weight or color but not both (e.g. some heavy linen pants or some sable linen pants). It would be nice if there were an option to display both (e.g. some sable heavy linen pants). --NYCDKID (talk) 09:10, 19 March 2024 (CDT)