Chain Lightning: Difference between revisions

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{{Spell
{{Spell
|abbrev=cl
|abbrev=cl
|minprep=30
|minprep=15
|castcap=100
|castcap=100
|minskill=250
|minskill=80
|maxskill=1000
|maxskill=800
|minduration=-
|validtarget=Area
|validtarget=Area
|guild=Warrior Mage
|guild=Warrior Mage
|magic=Elemental Magic
|spellbook=Electricity Manipulation
|spellbook=Electricity Manipulation
|prereqs=Circle 40 and [[Lightning Bolt 3.0|Lightning Bolt]]
|prereqs=Circle 10, and [[Gar Zeng]] or [[Lightning Bolt]]
|slot=2
|slot=1
|illegal=yes
|desc=The Chain Lightning spell unleashes blasts of lightning that randomly strike at multiple targets in the area.
|corrupt=no
|effect=Aoe electric, fire, and impact damage.
|desc=The Chain Lightning spell unleashes blasts of lightning that strike at multiple targets in the area.
|buffs=No buffs
|debuffs=No debuffs
|dtype=Fire damage, Electrical damage
|htype=No heal
|poststring=No
|effect=AoE.
|messaging=You gesture.
|messaging=You gesture.
A lurid green bolt of lightning strikes a kobold! Its left leg jerks involuntarily as it is struck by the lightning bolt!<br />
A lurid green bolt of lightning strikes a kobold! Its left leg jerks involuntarily as it is struck by the lightning bolt!<br />
Line 27: Line 36:
Roundtime: 2 sec.
Roundtime: 2 sec.
|sig=Yes
|sig=Yes
|diff=esoteric
|diff=intermediate
|source=standard
|source=standard
|type=targeted, area of effect
|type=targeted, area of effect
|ctype=battle
|ctype=battle
}}
}}
==Notes==
* Unlike [[Lightning Bolt]], Chain Lightning can be cast indoors.
* Damage is weighted to electrical.

Latest revision as of 22:55, 8 August 2023


Wm thumb.jpgWarrior Mage Guild


Chain Lightning Targeted Magic spell Justice triggering spell
Abbreviation: CL
Prerequisites: Circle 10, and Gar Zeng or Lightning Bolt
Signature: Yes
Spell Slots: 1
Mana Type: Elemental Magic
Spell Type: battle / targeted, area of effect
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Instant
Justice: This spell is illegal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Chain Lightning spell unleashes blasts of lightning that strike at multiple targets in the area.
Effect: Fire damage, Electrical damage, AoE.
Example Messaging: You gesture.

A lurid green bolt of lightning strikes a kobold! Its left leg jerks involuntarily as it is struck by the lightning bolt!
The kobold is lightly stunned!
A lurid green bolt of lightning strikes a kobold! The lurid green bolt glances off its shield, causing a shower of sparks.
The bolt dances along its left arm, leaving a jagged trail of painfully burned skin.
The kobold's target shield falls to the ground.
A kobold wails, spins in a circle, and drops dead.
A lurid green bolt of lightning strikes a golden jackal! The lightning bolt strikes a golden jackal in the chest, leaving a hideous smoking hole!
A golden jackal howls and falls on its side, dead.

The jackals howl mournfully in the name of their fallen comrade!
A lurid green bolt of lightning strikes a side-striped jackal! A side-striped jackal jumps in surprise as the bolt strikes its chest and leaves a patch of blackened flesh.
The side-striped jackal is severely stunned!
Roundtime: 2 sec.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Unlike Lightning Bolt, Chain Lightning can be cast indoors.
  • Damage is weighted to electrical.