Category:Area markers: Difference between revisions

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'''Area markers''' are items designed to be left behind, should a family or group wish to leave a mark upon an area. They don't convey any actual ownership or anything, it's just a fluff prop with a family name on it in the end. People can RP around it how they want.
'''Area markers''' are items designed to be left behind, should a family or group wish to leave a mark upon an area. They don't convey any actual ownership or anything, it's just a fluff prop with a family name on it in the end. People can RP around it how they want.


==Notes==
==Usage==
* Only the owner may place/remove the marker.
* Only the owner may place/remove the marker.
* You must have a [[last name]] to use these items.
* You must have a [[last name]] to use these items.
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* These items will not be replaced if lost. Area markers are protected as much as possible, '''but''' a badly timed crash or something unforeseen could cause them to be lost. Staff's general stance here is to '''not''' replace them. The owner must confirm they've been advised of this before placing it -- it's in the {{com|STUDY}}.
* These items will not be replaced if lost. Area markers are protected as much as possible, '''but''' a badly timed crash or something unforeseen could cause them to be lost. Staff's general stance here is to '''not''' replace them. The owner must confirm they've been advised of this before placing it -- it's in the {{com|STUDY}}.
* Only one can be placed in a room at a time, and will be automatically removed and delivered to [[Item registration|Lost & Found]] after a certain number of days. If the owner is online, they'll be messaged. The same owner can place multiple markers in different rooms. These can be placed in normal provincial areas. They cannot be placed in [[Fang Cove]], and most quest areas should also be blocked. Safe rooms, [[homes]], [[vaults]], and warded areas (that block [[locate]]/[[familiar]]s) are also off limits.
* Only one can be placed in a room at a time, and will be automatically removed and delivered to [[Item registration|Lost & Found]] after a certain number of days. If the owner is online, they'll be messaged. The same owner can place multiple markers in different rooms. These can be placed in normal provincial areas. They cannot be placed in [[Fang Cove]], and most quest areas should also be blocked. Safe rooms, [[homes]], [[vaults]], and warded areas (that block [[locate]]/[[familiar]]s) are also off limits.

* {{com|TURN}} adjusts how others see your 'mark'. An [[Alteration|alterer]] may add a custom {{tt|TURN}} option at their discretion.
==Appearance==
:: You adjust the mark upon the stones. Others will now see the markings of the McAwesome group.
{{com|TURN}} adjusts how others see your 'mark'. An [[Alteration|alterer]] may add a custom {{tt|TURN}} option at their discretion.
:: You adjust the mark upon the stones. Others will now see the markings of the McAwesome family.
:: You adjust the mark upon the stones. Others will now see the markings of the McAwesome organization.
* You adjust the mark upon the stones. Others will now see the markings of the McAwesome group.
:: You adjust the mark upon the stones. Others will now see a symbol denoting the McAwesome group.
* You adjust the mark upon the stones. Others will now see the markings of the McAwesome family.
:: You adjust the mark upon the stones. Others will now see a symbol denoting the McAwesome family.
* You adjust the mark upon the stones. Others will now see the markings of the McAwesome organization.
:: You adjust the mark upon the stones. Others will now see a symbol denoting the McAwesome organization.
* You adjust the mark upon the stones. Others will now see a symbol denoting the McAwesome group.
:: You adjust the mark upon the stones. Others will now see the glowing sigils denoting the McAwesome syndicate.
* You adjust the mark upon the stones. Others will now see a symbol denoting the McAwesome family.
* You adjust the mark upon the stones. Others will now see a symbol denoting the McAwesome organization.
::: (^This one is an example of a custom one. No glowing sigils in the [[Many Sign of Many Savage|new shop]].)
* You adjust the mark upon the stones. Others will now see the glowing sigils denoting the McAwesome syndicate.<br>(This one is an example of a custom one. No glowing sigils in the [[Many Sign of Many Savage|new shop]].)

==Duration==
Area markers will be automatically removed and delivered to [[Item registration|Lost & Found]] after a certain number of days. How long they'll stick around is based on the tier of the item.
{|class=wikitable
!Duration||Source
|-
| 1-3 days || 24/7 merchant
|-
| 4-6 days || GF/HE/"limited-time" shops
|-
| 7-10 days || MT incidental
|-
| 11-13 days || MT prize
|-
| 14-30 days || Auction only
|}


==Variations==
==Variations==

Revision as of 00:32, 30 March 2022

Area markers are items designed to be left behind, should a family or group wish to leave a mark upon an area. They don't convey any actual ownership or anything, it's just a fluff prop with a family name on it in the end. People can RP around it how they want.

Usage

  • Only the owner may place/remove the marker.
  • You must have a last name to use these items.
  • The marker must be RUBbed by the person with the last name to use. This is permanent, and cannot be changed. This allows the janitor to identify who to tag it for in the Lost & Found.
  • These items will not be replaced if lost. Area markers are protected as much as possible, but a badly timed crash or something unforeseen could cause them to be lost. Staff's general stance here is to not replace them. The owner must confirm they've been advised of this before placing it -- it's in the STUDY.
  • Only one can be placed in a room at a time, and will be automatically removed and delivered to Lost & Found after a certain number of days. If the owner is online, they'll be messaged. The same owner can place multiple markers in different rooms. These can be placed in normal provincial areas. They cannot be placed in Fang Cove, and most quest areas should also be blocked. Safe rooms, homes, vaults, and warded areas (that block locate/familiars) are also off limits.

Appearance

TURN adjusts how others see your 'mark'. An alterer may add a custom TURN option at their discretion.

  • You adjust the mark upon the stones. Others will now see the markings of the McAwesome group.
  • You adjust the mark upon the stones. Others will now see the markings of the McAwesome family.
  • You adjust the mark upon the stones. Others will now see the markings of the McAwesome organization.
  • You adjust the mark upon the stones. Others will now see a symbol denoting the McAwesome group.
  • You adjust the mark upon the stones. Others will now see a symbol denoting the McAwesome family.
  • You adjust the mark upon the stones. Others will now see a symbol denoting the McAwesome organization.
  • You adjust the mark upon the stones. Others will now see the glowing sigils denoting the McAwesome syndicate.
    (This one is an example of a custom one. No glowing sigils in the new shop.)

Duration

Area markers will be automatically removed and delivered to Lost & Found after a certain number of days. How long they'll stick around is based on the tier of the item.

Duration Source
1-3 days 24/7 merchant
4-6 days GF/HE/"limited-time" shops
7-10 days MT incidental
11-13 days MT prize
14-30 days Auction only

Variations

ItemFound
Bundle of thin barkMany Sign of Many Savage
Cracked wooden signMany Sign of Many Savage
Gnarled signMany Sign of Many Savage
Large stoneMany Sign of Many Savage
Piece of crumbling barkMany Sign of Many Savage
Piece of sap-covered barkMany Sign of Many Savage
Pile of stacked stonesMany Sign of Many Savage
Small pebbleMany Sign of Many Savage
Weathered signMany Sign of Many Savage

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