Calm: Difference between revisions

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|prereqs=-
|prereqs=-
|slot=1
|slot=1
|illegal=no
|corrupt=no
|desc=The Calm spell forces its 'victim' to relax for a moment. While under Calm's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
|desc=The Calm spell forces its 'victim' to relax for a moment. While under Calm's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
|buffs=No buffs
|buffs=No buffs
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|dtype=No damage
|dtype=No damage
|htype=No heal
|htype=No heal
|poststring=No
|effect=Single target calm
|effect=Single target calm
|messaging=You gesture at a sleazy lout.
|messaging=You gesture at a sleazy lout.

Latest revision as of 01:26, 11 August 2023


Mm thumb.jpgMoon Mage Guild


Calm
Abbreviation: -
Prerequisites: -
Signature: No
Spell Slots: 1
Mana Type: Lunar Magic
Spell Type: battle / debilitation
Difficulty: intro
Prep (min/max): 1 / 33
Skill Range (min/max): 0 / 400
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Calm spell forces its 'victim' to relax for a moment. While under Calm's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
Effect: Single target calm
Example Messaging: You gesture at a sleazy lout.

It suddenly looks rather passive.
Roundtime: 2 sec.

Contest Type: charm / willpower
Devices/Tattoos: Shiny blue xibaryl runestone

Notes

  • Calms target
  • All calmed creatures of the same type can be simultaneously COMMANDed if the metaspell Hypnotize is known.