Armor: Difference between revisions

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== General Notes ==
== General Notes ==
Increasing one's skill in any given armor skill decreases the maneuvering hindrance and stealth hindrance of worn armor of that type. There is a hefty penalty to mixing armor types, but Paladins are may mix all four armor types without penalty due to an ability given by the guild upon reaching the 30th circle. No other guild is capable of reducing this penalty.
Increasing one's skill in any given armor skill decreases the maneuvering hindrance and stealth hindrance of worn armor of that type. There is a hefty penalty to mixing armor types that only Paladins (the only guild that is armor primary) learn an ability every 10 circles, up through 40th, which permits one additional kind of armor to be worn without mix penalty, until all four types may be worn without penalty. No other guild is capable of reducing this penalty.


Light armor is common for stealth based guilds, while chain armor is common for others. Many people mix multiple types (sometimes all four), despite the penalties to evasion and stealth, in search of maximizing TDP gain through the additional armor ranks.
Light armor is common for stealth based guilds, while chain armor is common for others. Many people mix multiple types (sometimes all four), despite the penalties to evasion and stealth, in search of maximizing TDP gain through the additional armor ranks.
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== The Four Armor Classes ==
== The Four Armor Classes ==
There are four varieties of weight/protection/hinderance within each class. They are listed lightest-to-heaviest below.

{| class="wikitable"
{| class="wikitable"
|-
|-
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|-
|-
| [[Chain Armor]]
| [[Chain Armor]]
| [[Mail Armor|Mail]], [[Chain Armor|Chain]], [[Ring Armor|Ring]]
| [[Ring Armor|Ring]], [[Chain Armor|Chain]], [[Mail Armor|Mail]]
| [[Armorsmithing]]
| [[Armorsmithing]]
|-
|-
| [[Brigandine]]
| [[Brigandine]]
| [[Lamellar Armor|Lamellar]], [[Brigandine]], [[Scale Armor|Scale]]
| [[Scale Armor|Scale]], [[Brigandine]], [[Lamellar Armor|Lamellar]]
| [[Armorsmithing]]
| [[Armorsmithing]]
|-
|-
| [[Plate Armor]]
| [[Plate Armor]]
| [[Heavy Plate Armor|Heavy Plate]], [[Plate Armor|Plate]], [[Light Plate Armor|Light Plate]]
| [[Light Plate Armor|Light Plate]], [[Plate Armor|Plate]], [[Heavy Plate Armor|Heavy Plate]]
| [[Armorsmithing]]
| [[Armorsmithing]]
|-
|-

Latest revision as of 04:19, 2 September 2018

General Notes

Increasing one's skill in any given armor skill decreases the maneuvering hindrance and stealth hindrance of worn armor of that type. There is a hefty penalty to mixing armor types that only Paladins (the only guild that is armor primary) learn an ability every 10 circles, up through 40th, which permits one additional kind of armor to be worn without mix penalty, until all four types may be worn without penalty. No other guild is capable of reducing this penalty.

Light armor is common for stealth based guilds, while chain armor is common for others. Many people mix multiple types (sometimes all four), despite the penalties to evasion and stealth, in search of maximizing TDP gain through the additional armor ranks.

See the Armor and shield player guide for more in-depth look at each of these concepts and armor in general.

Body Parts In Need Of Armor

Head - Eyes - Neck
Arms - Hands
Chest - Abdomen - Back
Legs

The Four Armor Classes

There are four varieties of weight/protection/hinderance within each class. They are listed lightest-to-heaviest below.

Skill Types Crafted by
Light Armor Cloth, Leather, Bone Tailoring, Carving
Chain Armor Ring, Chain, Mail Armorsmithing
Brigandine Scale, Brigandine, Lamellar Armorsmithing
Plate Armor Light Plate, Plate, Heavy Plate Armorsmithing

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Additional Information