Armor: Difference between revisions

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(Added minimum weight caps; linked armor types to skill pages)
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There are several types of armor that may be used.
There are several armor classes that may be used.


*[[Cloth Armor skill|Cloth]]
*[[Cloth Armor skill|Cloth]]
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*[[Light Plate skill|Light Plate]]
*[[Light Plate skill|Light Plate]]
*[[Heavy Plate skill|Heavy Plate]]
*[[Heavy Plate skill|Heavy Plate]]

There are several aspects to armor:
*Maneuvering hindrance
*Protection
*Absorption
*Stealth hindrance

Protection on your armor will reduce the incoming damage by a percentage.
If the damage is sufficiently low, it will be removed completely by Absorption.

Each piece of armor contributes to your overall hindrance. This contribution is determined by the particular piece's base hindrance modified by your ranks in using that type of armor. If you are wearing armor of two different types you will revieve an additional "mixing penalty". That means your overall maneuvering hindrance will be greater than you would expect if you were wearing identical pieces of the same type of armor.

The armor types are Cloth and Leather, Light and Heavy Chain, Light and Heavy Plate, and Bone. Bone has no pair. Wearing pieces of armor in a pair induces no "mixing penalty", it only occurs when you cross groups.

Paladins can negate the mixing penalty. (Someone fill in the specifics here please.)


When forging armor, each item type has a minimum weight cap that can be attained, listed in stones. ([http://www.play.net/forums/messages.asp?forum=20&category=4&topic=12&message=5938 Oolan])
When forging armor, each item type has a minimum weight cap that can be attained, listed in stones. ([http://www.play.net/forums/messages.asp?forum=20&category=4&topic=12&message=5938 Oolan])

Revision as of 10:36, 28 January 2008

There are several armor classes that may be used.

There are several aspects to armor:

  • Maneuvering hindrance
  • Protection
  • Absorption
  • Stealth hindrance

Protection on your armor will reduce the incoming damage by a percentage. If the damage is sufficiently low, it will be removed completely by Absorption.

Each piece of armor contributes to your overall hindrance. This contribution is determined by the particular piece's base hindrance modified by your ranks in using that type of armor. If you are wearing armor of two different types you will revieve an additional "mixing penalty". That means your overall maneuvering hindrance will be greater than you would expect if you were wearing identical pieces of the same type of armor.

The armor types are Cloth and Leather, Light and Heavy Chain, Light and Heavy Plate, and Bone. Bone has no pair. Wearing pieces of armor in a pair induces no "mixing penalty", it only occurs when you cross groups.

Paladins can negate the mixing penalty. (Someone fill in the specifics here please.)

When forging armor, each item type has a minimum weight cap that can be attained, listed in stones. (Oolan)

  • Metal Breastplate - 180
  • Half Plate - 300
  • Field Plate Armor - 300
  • Full Plate Armor - 420
  • Bascinet Helm - 72
  • Visored Helm - 102
  • Armet Helm - 90
  • Great Helm - 120
  • Scale Tasset - 78
  • Plate Tasset - 90
  • Scale Aventail - 54
  • Plate Aventail - 66
  • Plate Greaves - 60
  • Scale Vambraces - 54
  • Plate Vambraces - 60
  • Gauntlets - 30
  • Chain Shirt - 150
  • Chain Hauberk - 240
  • Double Chain Mail - 300
  • Full Chain Shirt - 210
  • Augmented Hauberk - 300
  • Chain Lorica - 150
  • Chain Helm - 60
  • Full Chain Helm - 60
  • Chain Tasset - 90
  • Chain Aventail - 60
  • Chain Greaves - 18
  • Chain Vambraces - 60
  • Mail Gloves - 27

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