Align command: Difference between revisions

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(→‎Cleric: transferred data from cleric 3.0)
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__NOTOC__The '''{{tt|Align}} [[page type is::command]]''' has several uses for [[guild association is::Ranger]]s, [[guild association is::Moon Mage]]s, [[guild association is::Cleric]]s,and [[guild association is::Warrior Mage]]s.
__NOTOC__The '''{{tt|Align}} [[page type is::command]]''' has several uses for [[guild association is::Ranger]]s, [[guild association is::Moon Mage]]s, [[guild association is::Cleric]]s,and [[guild association is::Warrior Mage]]s.

See the [[align ability]] for more details on use.

==Syntax==
==Syntax==
===Ranger===
===Ranger===
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*{{com|ALIGN}} {{tt|transmogrify <skillset1> to <skillset2>}}. Allows the mage to convert one prediction pool into another. Requires passing a very difficult [[Astrology]] check.
*{{com|ALIGN}} {{tt|transmogrify <skillset1> to <skillset2>}}. Allows the mage to convert one prediction pool into another. Requires passing a very difficult [[Astrology]] check.


==Cleric==
===Cleric===
*{{tt|ALIGN}} ''<[[Immortal]]>'' <BR />
*{{tt|ALIGN}} ''<[[Immortal]]>'' <BR />
Requires an [[Item:altar candle|altar candle]]. See the [[Cleric_3.0]] page under the Alignment section for more details.


===Warrior Mage===
Clerics can align themselves to a specific deity. Of five possible skills (Augmentation, Debilitation, Utility, Warding, Target Magic), each deity will bonus the two skills listed by 15%, and penalize the other three by 15%.

Note that the bonus to Targeted Magic only applies to increasing the amount of mana that can be used, not to accuracy.

There is a 6 hour cooldown between aligning to a deity and it requires an {{ilink|i|altar candle}}.

{| class="wikitable sortable"
|-
! Light Deity
! Bonused Skills
! Neutral Deity
! Bonused Skills
! Dark Deity
! Bonused Skills
|-
| Divyaush
| Utility, Warding
| Kertigen
| Augmentation, Utility
| Zachriedek
| Targeted, Utility
|-
| Berengaria
| Utility, Warding
| Hodierna
| Augmentation, Warding
| Asketi
| Debilitation, Warding
|-
| Firulf
| Targeted, Warding
| Meraud
| Augmentation, Targeted
| Kerenhappuch
| Debilitation, Targeted
|-
| Phelim
| Debilitation, Warding
| Damaris
| Augmentation, Debilitation
| Dergati
| Debilitation, Targeted
|-
| Kuniyo
| Augmentation, Utility
| Everild
| Augmentation, Targeted
| Trothfang
| Augmentation, Debilitation
|-
| Alamhif
| Augmentation, Targeted
| Truffenyi
| Targeted, Warding
| Huldah
| Debilitation, Utility
|-
| Lemicus
| Augmentation, Utility
| Eluned
| Targeted, Warding
| Drogor
| Augmentation, Targeted
|-
| Saemaus
| Utility, Warding
| Glythtide
| Augmentation, Debilitation
| Be'ort
| Debilitation, Utility
|-
| Albreda
| Utility, Warding
| Tamsine
| Augmentation, Warding
| Harawep
| Debilitation, Utility
|-
| Murrula
| Augmentation, Utility
| Faenella
| Targeted, Utility
| Idon
| Debilitation, Utility
|-
| Peri'el
| Augmentation, Warding
| Hav'roth
| Debilitation, Warding
| Ushnish
| Debilitation, Targeted
|-
| Rutilor
| Targeted, Warding
| Chadatru
| Augmentation, Warding
| Botolf
| Targeted, Utility
|-
| Eylhaar
| Debilitation, Warding
| Urrem'tier
| Augmentation, Debilitation
| Aldauth
| Debilitation, Targeted
|}

{| class="wikitable"
|-
! Bonused Skills
! Light Deities
! Neutral Deities
! Dark Deities
|-
| Augmentation, Debilitation
| None
| Damaris, Glythtide, Urrem'tier
| Trothfang
|-
| Augmentation, Targeted
| Alamhif
| Everild, Meraud
| Drogor
|-
| Augmentation, Utility
| Kuniyo, Lemicus, Murrula
| Kertigen
| None
|-
| Augmentation, Warding
| Peri'el
| Chadatru, Hodierna, Tamsine
| None
|-
| Debilitation, Targeted
| None
| None
| Aldauth, Dergati, Kerenhappuch, Ushnish
|-
| Debilitation, Utility
| None
| None
| Be'ort, Harawep, Huldah, Idon
|-
| Debilitation, Warding
| Eylhaar, Phelim
| Hav'roth
| Asketi
|-
| Targeted, Utility
| None
| Faenella
| Botolf, Zachriedek
|-
| Targeted, Warding
| Firulf, Rutilor
| Eluned, Truffenyi
| None
|-
| Utility, Warding
| Albreda, Berengaria, Divyaush, Saemaus
| None
| None
|}

==Warrior Mage==
As a Warrior Mage, you must align yourself to one of the elements. This defines the nature of your Elemental Charge, energy that dwells in the bodies of Warrior Mages and is discharged to summon forces from the Elemental Planes.<br />
As a Warrior Mage, you must align yourself to one of the elements. This defines the nature of your Elemental Charge, energy that dwells in the bodies of Warrior Mages and is discharged to summon forces from the Elemental Planes.<br />
Choosing an element to align to will automatically place you in opposition to another. For example, choosing Fire will place you in opposition to Water. Most Warrior Mages are locked into the classic pairings, but with exceptional skill in Summoning you can learn how to define your oppositional element freely.
Choosing an element to align to will automatically place you in opposition to another. For example, choosing Fire will place you in opposition to Water. Most Warrior Mages are locked into the classic pairings, but with exceptional skill in Summoning you can learn how to define your oppositional element freely.
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{{RefAl}}
{{RefAl}}
{{cat|Commands,Magic commands,Cleric abilities,Moon Mage abilities,Ranger abilities,Warrior Mage abilities}}
{{cat|Commands,Magic commands}}

Revision as of 15:44, 29 March 2015

The ALIGN command has several uses for Rangers, Moon Mages, Clerics,and Warrior Mages.

See the align ability for more details on use.

Syntax

Ranger

Rangers may align some of their spirit health to use with their Beseeches.

Moon Mage

Align serves several functions related to both the casting of spells and predictions.

List of commands:

  • ALIGN <SKILLSET|SKILL><CURSE>. Aligns the mage to a skillset or individual skill for predicting upon. Defaults to attempting a positive prediction, but adding the CURSE command attempts a negative one.
  • ALIGN MOON <YAVASH|KATAMBA|XIBAR>. Causes all spells requiring a moon as a target will to default to the aligned moon. I.e., a simple CAST behaves like CAST <MOON>.
  • ALIGN MOON <GRAZHIR>. Similar to aligning to the other moons but is only available to mages that have completed the 100th circle quest. Causes all Teleport and Moongate spells cast without a target to take the mage into the Astral Plane at the nearest Grazhir shard.
  • ALIGN MOON <SEVER>. Severs the mage's connection to the aligned moon. Required to align to a new moon.
  • ALIGN <SPLIT>. Allows the mage to use only a portion of a prediction pool on a following prediction.
  • ALIGN TRANSMOGRIFY <SKILLSET1> TO <SKILLSET2>. Allows the mage to convert one prediction pool into another. Requires passing a very difficult Astrology check.

Cleric

Requires an altar candle. See the Cleric_3.0 page under the Alignment section for more details.

Warrior Mage

As a Warrior Mage, you must align yourself to one of the elements. This defines the nature of your Elemental Charge, energy that dwells in the bodies of Warrior Mages and is discharged to summon forces from the Elemental Planes.
Choosing an element to align to will automatically place you in opposition to another. For example, choosing Fire will place you in opposition to Water. Most Warrior Mages are locked into the classic pairings, but with exceptional skill in Summoning you can learn how to define your oppositional element freely.

  • ALIGN <element>
  • ALIGN OPPOSITION <element>


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