Item:Tiny mechanical red brocket deer

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tiny mechanical red brocket deer
Look: A rather small species of deer, the brocket deer is unusual in that it will aggressively defend its territory. Standing about two fingers tall, it is characterized by its oversized ears and a reddish tint to its coat. Its front hooves are quite large in particular, ideal for use in both attacking and swift leaps.

A marvel of craftsmanship, the deer is wound by means of a shiny metal key. It looks to be in really good condition.

Weight: 5 stones
Metal: No
Appraised Cost: 100000 Kronars80,000 Lirums <br />72,160 Dokoras <br />100 LTBpoints <br />100 Tickets <br />100 Scrips <br />
Properties: This is an item.
  • This item has more than normal or unusual verbs.
  • This item is a toy.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Hollow Eve Festival 450/Raffles, Drathrok's Duskruin 442/Incidental loot, Drathrok's Duskruin 438/Incidental loot, Drathrok's Duskruin 435/Incidental loot

These verbs do not trigger unless the item is turned on via TURN and its activation time did not yet expire.

Verb Actions
LICK First Person: The red brocket deer stretches its furry lips forward and gently brushes yours.
No messaging for second person.
Third Person: The red brocket deer stretches its furry face forward and gently brushes <Player>'s lips.
NUDGE First Person: You give the red brocket deer a little nudge, and it trots along your palm. It reaches the tips of your fingers, whinnies triumphantly, then wanders back.
No messaging for second person.
Third Person: <Player> gives (his/her) red brocket deer a little nudge, and it trots along her palm. It reaches the tips of (his/her) fingers, whinnies triumphantly, then wanders back.
PINCH First Person: You pinch the back of your red brocket deer's spine, causing it to waggle its ears rapidly.
No messaging for second person.
Third Person: <Player> pinches the back of (his/her) red brocket deer's spine, causing it to waggle its ears rapidly.
PULL First Person: You tug on one of the red brocket deer's front legs, and it canters carefully up your arm to your shoulder. Upon reaching that altitude, it leaps into the air and slowly glides toward a gentle landing in the middle of your outstretched palm.
No messaging for second person.
Third Person: <Player> tugs on one of (his/her) red brocket deer's front legs, and it canters carefully up (his/her) arm to (his/her) shoulder. Upon reaching that altitude, it leaps into the air and slowly glides toward a gentle landing in the middle of <Player>'s outstretched palm.
PUNISH (will damage toy) First person messaging needed.
No messaging for second person.
Third person messaging needed.
PUSH First Person: You push down on the red brocket deer, forcing its belly to brush your palm and slowing it to a tentative walk.
No messaging for second person.
Third Person: <Player> pushes down on (his/her) red brocket deer, forcing its belly to brush (his/her) palm and slowing it to a tentative walk.
RUB First Person: You pet the stout, furry body of your red brocket deer.
No messaging for second person.
Third Person: <Player> pets the stout, furry body of (his/her) red brocket deer.
SPIN First Person: The red brocket deer trots to the edge of your palm. You turn your hand slowly, allowing it to travel across your knuckles, then back around to the front.
No messaging for second person.
Third Person: The red brocket deer trots to the edge of <Player>'s palm. (He/She) turns (his/her) hand slowly, allowing it to travel across (his/her) knuckles, then back around to the front.
TAP First Person: You give the body of your red brocket deer a soft tap and it leaps into the air, dancing upwards like a puppet on a string before floating back down to your palm.
No messaging for second person.
Third Person: <Player> gives the body of (his/her) red brocket deer a soft tap and it leaps into the air, dancing upwards like a puppet on a string before floating back down to (his/her) palm.
TICKLE First Person: You flip a small toggle on the underbelly of your red brocket deer. It takes off, running at top speed! Your eye can barely follow the many sudden changes of direction, but before long the deer slows, settling softly within your waiting palm.
No messaging for second person.
Third Person: <Player> flips a small toggle on the underbelly of (his/her) red brocket deer. It takes off, running at top speed! Your eye can barely follow the many sudden changes of direction, but before long the deer returns, settling softly within <Player>'s waiting palm.
TILT First Person: You tilt your hand from side to side, but the red brocket deer trots tenaciously across your palm. Its ears flicker as it works to maintain its balance.
No messaging for second person.
Third Person: <Player> tilts (his/her) hand from side to side, but the red brocket deer trots tenaciously across (his/her) palm. Its ears flicker as it works to maintain its balance.
TURN First Person: You turn the small key on the side of your red brocket deer, tightening the springs inside.
No messaging for second person.
Third Person: <Player> turns the small key on the side of (his/her) red brocket deer, tightening the springs inside.
WAVE First Person: The red brocket deer lifts effortlessly into the air, its hooves creating the merest whisper of a breeze. It hovers for a moment, then drops back to your hand.
No messaging for second person.
Third Person: The red brocket deer lifts effortlessly into the air, its hooves creating the merest whisper of a breeze. It hovers for a moment, then drops back to <Player>'s hand.

Atmos

  • The red brocket deer's tiny hooves tickle your palm as it gallops back and forth.
    <Player>'s red brocket deer gallops lightly back and forth, its hooves lightly brushing (his/her) palm.
  • The red brocket deer sends its long tongue out to taste your thumb.
    <Player>'s red brocket deer sends its long tongue out to taste (his/her) thumb.
  • Your red brocket deer stares levelly at you with its glassy eyes.
    <Player>'s red brocket deer turns and stares directly at (him/her) with its glassy eyes.
  • Your red brocket deer seems to be slowing down. Time to wind it a bit, perhaps?
    <Player>'s red brocket deer is looking a bit sluggish, and could probably use more winding.
  • The red brocket deer pauses, pawing at the air with one outstretched foreleg.
    <Player>'s red brocket deer pauses, pawing at the air with one outstretched foreleg.
  • Your red brocket deer stretches its muzzle to the sky, spittle flying as it releases a great bellowing whinny.
    <Player>'s red brocket deer stretches its muzzle to the sky, sending spittle flying as it whinnies excitedly.
  • The red brocket deer flings itself at your index finger! Falling backwards from the impact, it totters about looking dazed.
    <Player>'s red brocket deer lunges suddenly toward (his/her) index finger! It staggers back from the impact, looking dazed.